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World of Tanks - Is The Matchmaker Rigged? PDF Print
(166 votes)

So to answer that question, World of Tanks - is the matchmaker rigged? Well, I can't actually answer that question as I have no access to Wargaming.net's code that defines what the MatchMaker does and how it does it. There is no published and impartial definition of what the MatchMaker is actually doing. Wargaming has given out ideas and hints as to how it operates (RNG, random) but if you've played the game for several thousand games (and if you are an observant person) it should start to become clear as to how the matchmaker really achieves its aims...

join-the-tank-corps-128.png

I maintain that the Matchmaker is consistent. It consistently controls your win rate by the simple expedient of dropping you into games with more noobs (noob = new player), placing your tank in a non-preferential side of the map or alternatively by placing your tank in a game with more highly skilled opponents. This is all conjecture until you use one or more of the statistical analysis sites that have sprung up with World of Tanks that have access to WoT's historical data. These sites allow you to view graphs based upon various performance metrics and it will soon become apparent that your win rate is controlled.

Who am I to propose this analysis of World of Tanks? I am neither a noob or a unicum (expert player). I have played 17,000 or so battles in exclusively low tier (sub tier 6) light and heavy tanks. Unlike most WoT players I  typically play one type of tank consistently, I don't jump from nation to nation, tank to tank and I do not play the best, most highly successful tanks. My overall win rate is 55.5% and climbing (over time) consistently but slowly. My win rate fluctuates from 65-70% to 45%.  My average WN8 score is 1,300 but for the last 1,000 battles I have had a WN8 of approximately 1,700. That currently puts me into the light blue range, which is actually the top 5% of players. I am not the best player but these stats show I am not at all bad at low tier (sub tier VII games).

For the purposes of this analyis I played WoT on an 8 year old laptop with a 2.5ghz core2duo cpu and a 256mb Nvida 8400m GPU. It maintains a frame rate of a mere 19-25fps so it should be clear that I have limitations imposed upon me by playing on hardware that is far from being optimised. I am not a dedicated gamer but I enjoy playing WoT.

My analysis must be taken in this context.

-oOo-

Win Rate:

The first time you will start to ask yourself questions as to whether the MM is rigged or not is when you find yourself playing losing battles for extended periods of time - ask yourself these additional questions:

o  Why do you  lose consistently (for tens or hundreds of games) at a rate that is the ALWAYS the inverse of your previous winning rate (eg. 40%  vs 60%)
o  Why does this occur when you reach a win rate of 50%, 55% or some other arbitrary limit?
o  Why does win rate suppression stop suddenly and subsequently improve meteorically at 60% WR for an equal period?
o  Why are so many players experiencing this?
o  Why does this up/down oscillation in win rate occur against a measurable background using other metrics (WN8) that improve gradually over time?
o  Why does Wargaming have a patent that describes exactly these sort of methods for "putting down" players that reach a pre-determined level of win rate?

If these questions seem familiar to your experience of playing the game then this articles serves the purpose of stating for the record what many have experienced.

I'll give you a typical short term example: Playing in the Crusader with four skilled 2,500 game crew, I can play consistently with a WN8 of 2,700 (unicum) and an 80% win rate - this can go on for 60 games for a few days. Then suddenly after a log-out and re-login to WoT the next day, the win rate drops to 38% as my team (and myself) are all killed within 2 and half mins in every game for the next 60-100 games. Logging into another account on another server and my win rate is restored!  

A chart from wotstats that shows win rate being suppressed

Fig1. If your WN8 and kill/death ratio are rising continuously and you see a win ratio like the above then perhaps you are being nerfed !

 

-oOo-

My analysis:

One of the covenantor tanks that I used in the analysis

For my analysis I used the website noobmeter.com to view the data provided by Wargaming.net. I played the British Cruiser MKIII and MkIV tanks consistently for approx 1,000 games at a time (I believe that playing lots of tanks of different types/nationalities as most people do, obscures the cycling effect from showing on a personal win rate graph). I switched between the two tanks almost consistently for 8,000 games. When it seemed that my win rate was being suppressed I then abandoned one tank and switched to another to see if it would occur there too. I did this analysis specifically to see if these cycles of win/loss were consistent and were caused by something within or without of my control. When the downturn occurred I tried beating it with all the tricks at my disposal, using premium rounds and doing all I could to optimise my game play. On occasion I deviated from these two tanks to alleviate the boredom but still the cycling persisted. The tanks I used in their stead were also low tier British Cruisers... Covenantor and Crusader.

Note: this is not a statistical analysis, this is an observational analysis based upon gameplay and experience and observing the statistics as provided by noobmeter, wotstats and wotlabs. As far as statistics goes, I let these sites provide the data, I merely retained all the graphs from that period so I have a graphical record of the swings, up and down.

I chose low tier as I should be able to make a much bigger influence on the outcome given that my three skill crews in a couple of brawler tanks should be able to consistently cause more wins. It isn't what I found.

Regardless of any improvement in my own play (or changing between these two tanks)  I found I was bouncing between two win rate thresholds, the upper limit that I battled to break was 55.10%. I would be playing consistently at a current 65% WR for several hundred games and then as soon as the upper threshold was reached the suppression of my win rate would start. The drop in my win rate could not be stopped, better gameplay on my part would simply slow or extend the drop for hundreds of games until the lower threshold was reached. During the period of downturn it seemed as if the majority of the teams I was inserted into were consistently losing teams. On the upward swing the opposite, all winning teams seemed to be on my side providing a consistent WR of 65%.

I could not account for this behaviour in my own mood swings, skill levels &c as my Win8/7 ratings all climbed consistently during the periods of continual loss. It was only the win rate that swung wildly.

Result: My analysis of playing WoT in version 0.8.5 - 0.8.11 seemed to confirm that the MM has an arbitrary win 'limit' set in % that seems to be defined by tier or type of tank.  My win rate turned out to be 55.10%. When I reached that limit all subsequent teams were  losses until a lower threshold was reached. This caused a cycling effect of wins followed by losses. The aim seems to be to keep a player within a narrow win-ratio band.

Now imagine that my chosen tank(s) will  have lost consistently for eight hundred games in a row achieving a win rate of only 45% - As I am only one player in a team of fifteen I assumed that I personally cannot have had that much effect on the overall win rate of my teams, if I had been playing consistently badly I could have contributed to the loss of one or two games perhaps but not consistently for hundreds of games, my ego isn't that big - I am not that important in the scheme of things. To lose so consistently I have to assume it must be an external influence on the teams I have participated in (especially so if all other metrics are improving).

This chart is NOT a fake! created from two noobmeter charts

Fig 2. The graph above showing the cycling effect on win rate (created from two graphs).

See the massive troughs of thousands of games losing/winning, losing at 40% and then winning at 60%. Statistically it does not make sense that I could lose consistently like that as my gameplay and style simply does not change.

Note:- In the graph above (Fig 2.) the peaks and troughs were originally much sharper and more defined. WoT has a habit of modifying the historical data that is provided to 3rd party sites such as Noobmeter.com, in particular removing the peaks and troughs and smoothing out the graphs. If you were to analyse the same data from WoT in noobmeter today (Fig 3.) the peak and trough that occurred at 4,400 games has been completely removed from the data... which makes no sense. It is as if the historical data has been deliberately massaged to remove the absolute peaks. Look at the graphs in the two examples above and below, see the dramatic fall at approximately 4,400 battles, in the later version below, that whole cycle of 500 games has simply been removed. The peak did occur and the only way to know it has occurred is for you (or myself in this case) to retain your own data or the graph image for later analysis. I have maintained my own copies of the graph since I noticed this medium-term smoothing of the data.

Since the final flattening out of the data (from 8,100 games onward) the changes have been:

1. I have focussed on playing tier III/IV mid-tier cruiser tanks.
2. WoT 0.9 series has been released.

In the above graph you will note a change in the periodicity of the cycles at the point at which the 0.9.0 patch was released. The graph peaks have smoothed out considerably but the drop was still inexorably downhill. Either of the above two changes could have had the effect of removing the pronounced 'cycling' previously experienced in 0.8.nn. What seems to be the case is that since 0.9 the upper and lower thresholds seemed closer together but just as in 0.8.nn, as soon as the upper threshold was reached, gameplay became distinctly harder and losing teams were more regularly encountered - same as in the 0.8 series.

(Note for all the forum trolls: These graphs weren't made up, just taken straight as a screenshot from noobmeter as explained. If you want to disbelieve them, that's fine, simply do your own analysis before commenting.)

WIN RATE vs. PERFORMANCE METRICS

The analysis of win rate does not take into account other metrics that also indicate performance independently. WoT has a performance rating that is calculated according to an algorithm owned by Wargaming.net. Two independent metrics are also maintained that supposedly give a more accurate estimate of your performance, they are WN7 and WN8, the latter being the most up to date.  

The core of it all is this  -  An obvious supposition is that if my win rate is controlled solely by my ability to play well within the game, then my other performance metrics (average damage, average no. of kills, experience, kill to death ratio &c) should all fluctuate in synchronisation with the cycling win rate especially over thousands of games. However, this does NOT occur, indicating the cycling is clearly artificial.

My performance as measured by all metrics including WIN7/8 are consistently climbing despite all the win rate peaks and troughs. In fact, prior to the nerf starting my win rate consistently rose and rose until it reached 55.1%. At approx 2,000 games then it simply stopped climbing and stayed just below 55.1% WR and then began cycling up and down. That isn't statistically possible if the MM is even-handed. It indicates an algorithm coming into play. These sorts of heavy losses can only be achieved by the match maker putting me against tougher opponents or simply put, dropping me into loser teams or manipulating the outcome of the battle in some other way.

I regularly create accounts to prove this and when playing I find that my performance metrics are entirely independent from my win rate. I can play with a win rate of 65% for hundreds of games, then 30-45% for hundreds of games and watch the average damage and kills increase but still experience loss after loss after loss.

 Graph showing other performance metrics and win rate

Fig 3. The other performance metrics showing a steady climb - (graph extracted from noobmeter, no modifications to the data other than adding my text and an average win rate over time - the blue line)

 next-wr-period.jpg

 Fig 4.Win rate  from 7,000 games showing win rate cycling continuing until 55.6% which seems to be my new cut-off point.

On average the win rate graph does show an average climb (the blue line that I have drawn myself onto the win rate graph). That climb equates well to the other metrics showing that overall my win rate is improving consistently and inline with expectations. The trouble is the massive cycles up and down just should NOT be present unless they are artificially induced by the matchmaker. Remember, some of those troughs are six or seven hundred games long, that is far too long to play consistently losing matches. Conversely, in the upward climbs it seems as if I am playing like a 'god' with a 65-70% win rate for hundreds of matches, both are unbelievable.

This cycling only seems to show its head when you play one or two tanks consistently. If you play many different tanks you may not notice the effect. With all statistical cycles if you have multiple sources it tends to flatten out to a curve when all the cycles are combined - as each occurs at a different frequency. IF you want to replicate this analysis, simply play two tanks of the same type consistently for thousands of games, the cycling effect will then show. On the forums it seems to be known as the saw tooth effect. I like to call it "cycling".

Wargaming's Intellectual Property.

Just as a reminder to all who see this thread, here's Wargaming's patent on the MatchMaker and how it operates, supporting observed behaviour:

matchmaker.png
"According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games."

Link here:
http://www.goog
le.co...ved=0CDQQ6AEwAA

Note: You only patent your most precious intellectual resources as the work to patent something is not inconsiderable. The work to protect a patent is also considerable and costly. Why does the patent match real-life observation? Well, I would suggest that it's in use - otherwise why bother to patent it? Occam's razor states the solution with the fewest assumptions should be selected, ie - the patent exists so it is much more likely that it is in place in the game - than it isn't.

Ask yourself this simple question: If Wargaming has a patent for a mechanism they claim they don't actually use, why don't they patent the method they claim they actually do use? This is all back-to-front and frankly I don't believe  a word of it.

In any case, Wargaming admits that the patent IS actually in place in World of Tanks. In the court case against "Beijing Gamease Age Digital Technology Co., Ltd. (“Gamease”)" for copyright theft against their clone game, Project tank, Wargaming states in a legal statement that the patent is in operation. To quote Wargaming's own petition to the United States District Court Northern District Of Illinois Eastern Division:

44. Wargaming.net also has intellectual property protecting one or more innovative nd novel features that upon information and belief are utilized within at least the most recent version of World of Tanks®. For example, Wargaming.net is the owner of United States Patent No. 8,425,330 (“the ‘330 patent”), issued April 23, 2013, and entitled “Dynamic Battle Session
Matchmaking in a Multiplayer Game,” a copy of which is attached as Exhibit B.
45. The ‘330 patent is directed to methods and systems for matching client devices based on a permissible range of battle levels for each vehicle based on vehicle type and vehicle
tier.

This lets us know that the patent is in operation in WoT and Wargaming is prepared to fight competitors using it. You can't have your cake and eat it.

If you mention any of this on the World of Tank's forums you will receive a lot of counter feedback, some of it rude and some of it very persistent. It seems that there are some that appear on every discussion of the matchmaker putting down any possibility that the matchmaker is 'rigged' in any sort of way. They appear to want to suppress discussion on the matter. These trolls state that the patent is not in operation when Wargaming itself says it is. Other posters on the forum have suggested that they are 'shills ' whose role it is to provide disinformation and to rubbish other's suggestions as to the extent of the rigging of the Matchmaker. I won't comment except to say that it does seem strange that they appear on every such thread where the Matchmaker is mentioned. I do wish they wouldn't as it reduces the effect of their contribution and often turns any discussion to a mud-slinging argument.

The Match Maker conversations on the forum could be generally more appreciative of the other's opposing opinions and less dismissive or insulting. I find the US forum is quite a trollish place and not the most receptive place for discussion. If you do post there do not expect much more than invective and trollish one-liners as a return, especially from those that we all suspect to be known-shills. These shills do exist, three of them inhabit the NA Matchmaker threads and two at least live on the EU forum (Jubsta). You'll soon see who these people are as they post on EVERY matchmaker thread: Unter, pukle and Flort are the names of some of the main disseminators of disinformation on the NA forums with a chap named Narto assisting - you know who I mean... :)

There is a suggestion that these veteran trolls are put in-place to cause arguments and foster insulting behaviour. In this way they can cause the moderators to shut down threads or simply embroil the original posters in invective, essentially smothering any logical argument. In fact their persistent trolling on the forum lead me to create this article. I realised that by gathering all my forum posts into one location this would result in a readable article. In this simple manner I could win the argument and reach an audience of tens of thousands a lot more effectively. Thanks chaps for focussing my mind!

Regardless of their reasons, what I cannot believe is how many are prepared to continually argue the point as to the veracity of other's claims to Matchmaker fixing. You should make it a rule to never engage with them.

From normal gameplay I witness and experience the peaks and troughs occurring almost continuously. How some other players do not see it occurring themselves, is frankly beyond me. The cycling is part and parcel of playing WoT on a daily basis. For those few to not see the patterns? - well, that tells me they are either seriously blinkered, playing another game with the suppression somehow magically switched off or could it be they are paid by Wargaming.net not to see it at all? What do you think?

CONFIRMATION:

For those trolls in the forum I have a snippet of information, an email or two from Wargaming.net support employees to WoT players that refer to the patent. In the email the employees admit that the matchmaker's patented function is in operation in the game itself today (the game you are playing right now) and they explain how it places in you in progressively harder matches, where teams of harder opponents simply 'challenge' you to do better (their words). They state that it is perfectly normal for this practice to be in place and that is exactly in line with all the other MMO games out there.

-oOo- 

Wayne Cartwright 27 September 2013 09:52 (name withheld)

Dear v*********1,
(name withheld)
Thank you for your reply.

I apologize that I did not get to your ticket yesterday.

We do not fully need the old replays as
(name withheld) let me know he went through your chat logs for the past 2 months. As said before however, we are not allowed to disclose what punishments are handed to players.
The only thing we would need replays for is to investigate physics abuse. (like a teammate pushing you into water so you drown etc)

As for the patent regarding the matchmaker, this does state that:
“According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range.”

This does not mean that the matchmaker “Rigs” games, it just means that the better a player is doing, the more of a challenge they are presented with and ultimately the results of a battle still are in control of the players and now well they perform with their team.

We see this in many games, and it is not there to force a player to lose, but simply to provide a challenge. Here are some examples:

-In Mario Kart, when you are in last place you have a high probability to gain a bullet powerup or red shell, however if you are in first place you have a higher probability to get bananas.
-In Tera, when one team captures the flag against another team, the team who had their flag captures is granted a “loser buff” that makes them more powerful for a determined time.
-In Final Fantasy XIV, if your group wipes while attempting to kill an enemy monster, the group is then granted an aura buff to make the next battle a little easier.

I hope this clears up any confusion and rumors being spread about our matchmaking system.

Please let me know how it goes.

Best Regards,
Wayne Cartwright

Wargaming America Support Service
To reply, please log in at https://support.worldoftanks.com using your registered account email and password.


-oOo-

In another email, from the EU support team this time, the process by which the Matchmaker selects teams being based on the player's performance over the last half hour is discussed.

Tonkaboy 24 December 2013 14:25
Please explain in depth

• Vehicles are selected according to the battle statistics within the last half hour.


Miguel Adaephon Del... 26 December 2013 08:31

Hello Tonkaboy

 
Thank you for coming back to us with this question.

The point you are referring to is simply applied because whereas the overall statistics can be misleading as everyone can have a good or bad day, so we use the player's statistics in the last 30 mins to get an idea of how they are playing at this particular moment.

We therefore use this information to try and make the teams more balanced, but unfortunately not all players have been playing in the last half an hour, so this may not be the best way of measuring and therefore is not given the most importance, but just taken into account with the rest of the pieces of information.

I hope this explains the sentence appropriately and wish you the best of luck on the battlefield.

Kind regards,

Miguel Adaephon Delat
EU Customer Service Team

The original email text is here on the bbs network.

-oOo-

I feel that in these emails from WG support it is quite clear in these admissions that the Matchmaker is being manipulated or rigged.

 

Further confirmation that this cycling is artificially induced and is not attributable to your own state of mind, poor mental health or other environmental factors (!) can be found by taking the following actions:

220px-british_army_cyclists_recruiting_poster_wwi.jpg

o Leaving a particular server unplayed for a period of at least two months.
o Logging onto an alternative server, EU, SEA &c (a re-roll).

If you leave a game server entirely and stop playing for two/three months (recent news suggests two months is no longer enough), when you return you will find that the MM has forgotten about you, the suppression of your win rate has been curtailed and that your win rate will be back to the levels that is was pre-suppression. This indicates that the MM looks at your win rate values over a period of time to determine whether to suppress you or leave you alone. If your current win rates are low (or you haven't had any for a while) then matchmaking is switched back to normal or 'preferential'. When your win rate rises consistently and surpasses the threshold for a period of time then it switches the suppression back on.

When you log into another server (EU, SEA) you may find that your win rates are similar to what they were prior to the suppression. Give this course of action a go and see if it helps your win rate and report back here please. 

Note: Some recent testing shows that Wargaming appears to suppress win rate not only by account ID but also by IP address to prevent people from doing a re-roll - so I suggest changing your ip address regularly.

The current observation on using a re-roll account on the EU server is that this solution definitely works, at least in the short term. My current Win Rate is 65-70% over the last 200 games and averages 56% over the total 500 games played in each tank used (limited to two). I need to do more analysis on this proposition over a longer period of time (4,000 games or so) to state that this latter course of action definitely works in the long term. 

CONCLUSION WITH REGARD TO CYCLING:

Looking at the extreme cycles that could be found in 0.8.nn. It seems obvious that the MM can only achieve this perceived threshold win rate throttling by placing artificial limitations upon a player. IF you agree that this is being done then you must ask yourself why do they do it? Well, one answer might be that Wargaming.net is a commercial organisation and it can make money by giving you the incentive to play using a premium, paid account or by using enhanced resources bought using real cash (in-game gold). I believe this win rate threshold limit is designed to encourage you to do exactly that.

It has been stated on the forums that this cycling is the result of Wargaming.net averaging out your win rate "in the long run". I am quite prepared to accept that statement yet I am not quite sure what it means. Due the continuous nerfing my win rate has been steadily climbing throughout all the cycling but it has been slow and the result is yet another example of the long and painful grind that is World of Tanks.

The fact that win rates do climb progressively is not actually in dispute, it is the method by which Wargaming achieves moderation of the win rate over time that is.

0.9.n SERIES

There appears to be a difference in the way the cycling operates between the 0.8 series and the later 0.9 series. During the 0.8 series the upper and lower thresholds were farther apart meaning that the wild swings in win rate were highly pronounced, lasting for hundreds if not thousands of games. The controlling mechanism appears to have been changed in 0.9 and is being refined to make the rigging less obvious. The upper threshold seems slightly higher (still arbitrary?) but the lower threshold is much closer to the upper. This means that losing/winning cycles appear much closer together, you may now have losing streaks for a day or only 50-100 games or so. The length of these cycles depends upon how well you play and how long you take to be suppressed down to the lower threshold.

certificate.png

 

The observation of 0.9.n is limited as the number of games/cycles I have experienced in 0.9 is simply far less than in 0.8. The win/loss cycling effect is still present but perhaps slightly less pronounced? I am still performing limited tests on different servers to see how the suppression is being implemented and will update this article as more information is discerned.

Matchmaker changes are never announced to the general public in Wargaming's brief release notes. They are unrelated to any game patches as the changes take place on the Matchmaking server code and not the client. Changes to the MatchMaker are expected in one of the near future releases as it has been suggested that even Wargaming.net's devs realise that the MatchMaker is broken in some way (not admitted officially) and it has been mooted that changes are underway. To many, the MatchMaker does seem seriously broken in many other respects, uneven teams and broken platoons (failtoons) are oft quoted as being examples of real failure. I doubt that any potential changes will remove the cycling but we can assume that the process will be modified somewhat without informing the community.

What does this mean to you? It means a day's worth of games may be played at a 60% win rate and the very next day? a 40% win rate.  On a day when I play 30 games of WoT using my favoured 2-barrel-stripe tank at 61% and the very next day I play 25 games but lose 70% of them  - I know that my account is being nerfed.

NERF CUT-OFF POINTS/PREFERENTIAL TREATMENT:

Not only are you 'nerfed' according to your win rate but there also exist some arbitrary nerf points at which games will start to get tougher. Serb has already admitted that new players receive preferential treatment for the first 80-100 games. So, we know the first nerf point is approximately 80 games, you can test this by playing the medium MkI on a new account. You should be able obtain a win rate of 67% until the 80 game cut-off point (approx.) then you'll see the win rate drop.

The second nerf point appears to be 1,000 games. Up to this point it should be possible to attain a 67% win rate on a re-roll account played by a reasonably good player on a few good tanks. From 1,000 games onward things will toughen and the games will harden.This cut-off point may not really exist, it is just the point where after a thousand games a good player may reach a good enough win rate for the MM to start to really 'nerf' the account.

It appears that 'types' of tanks are allowed preferential treatment from the start. I have exclusively used 'real' tanks as opposed to SP guns and arty. Playing on an account that was being nerfed (struggling to achieve a 45% win rate over an extended period in my overall 56% tanks) I switched to a tier II arty. Having never played arty before I expected a low-ish win rate. However, my win rate was 65% over 100 games. Admittedly I killed a couple of tanks every now and then but nowhere near enough damage to cause that win rate. Just as before, amazing teams that carried the game, time and time again. I intended to keep playing this bit of arty to see at what point the nerf point would occur but I find arty to be very boring.

ACCURACY NERF:

It has been related that the MM 'nerf' also comes hand in hand with an accuracy/penetration/damage 'nerf'. I cannot state that I have encountered this nor have I tested for it in my analysis. Personally, I do not think it is required as the MatchMaker is able to control your win rates more effectively by simply putting you into teams with slightly more low experience players. An accuracy nerf would seem be too obvious and too easy to discern. I am not saying it doesn't happen, for the purposes of this analysis I am simply not taking it into account (if it exists) nor have I been looking for it.

Personally I am not sure that the accuracy nerf exists though sometimes it certainly feels that way. It is possibly just frustration on the part of the gamer brought on by the Matchmaker suppression showing how you cannot carry a poor team, highlighting the 25% random nature of the game.

However, it could well be manipulation of the RNG figure (and I agree I do seem to have noticed a negative effect on aim &c) but the MM cycling is enough to frustrate by itself. I'd need a lot more evidence to report an accuracy nerf here.

A WORKAROUND:

I believe it may be possible to defeat the cycling but possibly only in the sort term. Switching to your very best tank appears to be a potentially successful tactic but only in the short term. Choosing one of the very best of the OP (over-powered) tanks that suits your own personal style seems to be one tactic. Some of the best Russian tanks (KV1 &c) seem to be good places to retreat to when the 'nerf' starts.

So, not only do you need to beat your enemies but you also need to beat the MatchMaker. Another way of achieving this is simply to  abandon a server for two months or so, it seems to be a good and workable tactic. You simply have to be able to recognise when a nerf has started... that is the sign to stop playing. For example, recently, I played 373 games at an average of 58% win rate running just three lower tier (II-V) British Cruiser tanks. After a series of 65%-100% evenings consistently able to carry the game I began to experience a severe downturn, playing 30 games but winning only 10... with one continuous losing streak of 15 games in a row. This was the start of the downturn.

cyclist04.png

You can tell when the MM has decided to put you down in that it selects losing teams for you consistently. You'll find that even at tier 2/3 it will be very hard to win, that your enemies will consist of teams of 'sealclubbers', seasoned players in platoons and groups that will wipe the floor with your team. You will be placed consistently into higher tier games where your newly adopted light tank status emasculates your ability to influence the game. You will find your chosen tank playing in consistently higher tier games where it is simply unable to contribute as effectively. You may do well personally but you still won't be able to win the game. You'll be doing more damage than everyone else but you will still be losing.

You'll be just as stunned by your opponent's steamroller capabilities as you were when your own teams consistently played like 'gods'.

If you continue to play you may find that downturn lasting for tens if not hundreds of games. At this point the only thing to do is to abandon the game and stop playing that particular account for approximately 8 weeks. I suggest that instead you simply open an account on another server, reset your ip address so that Wargaming does not know it is still you, and play there instead. Use a different username and if possible an unrelated email address. It may take some time to train another crew to 100% experience but when you do, sit back and watch your win rate magically restore!

Don't think you can simply open an account on the same server - that does not seem to work. Initially, you may get the positive preferential treatment that the MM gives to new players (50-80 games or so) but as soon as you start to do well (high win rate overall) you may be nerfed once again.

If you do open a re-roll on the same server, it will take about 50 -80 games playing at high average and current win rates before the nerf starts. I have tried this option and it does not seem to be of great benefit unless you change your IP address at the same time. To achieve this simply reboot your router - pull the plug!

AN EXAMPLE OF A RE-ROLL ACCOUNT:

To show you how the re-roll works an example would seem to be best:

I have two accounts that I have available for testing. Account 1 is an old account that has seen some hard wear from one of my older children, 2,200 games @ 51% win rate. This account was one that I deliberately set up to be 'nerfed' so that for the period of this test it is currently under suppression from the MatchMaker. To deliberately achieve this suppression I played 100 low-tier cruiser games at a 65% current win rate until it reached an overall 51% win rate for the account. At that point the Matchmaker noticed the high win rate and the 'nerf' was imposed. For 100 games all subsequent matches for this account hardened and I was unable to achieve a win rate above 38% no matter what I did.

cycle-poster01.png

To prove that my tanking skills were not in question, I had previously opened a second re-roll account (account 2) and obtained the same low level British cruisers to fight and use there. I had trained two crews up to 100% standard with one perk and had left that account 'fallow' for some months so that it was invisible to the Matchmaker. I played this account instead, participating in 85 games. As expected, the games encountered were standard games with normally-skilled opponents, normal gameplay, no ROFLstomps by the enemy, no collapsing paper-bag teams, just normal games. On this account, (miracle of miracles) I was able to restore my win rate and obtain a consistently high 75% win rate throughout - seal-clubbing as expected.

Finally, just to confirm the 'nerf' was still in place on account 1 - I returned to account 1 to play another 50 games and sure enough the suppression continued at the very low 38% win rate. Conclusion: One account was nerfed, the other was not. For me, simple gameplay with results like these are proof enough.

Note there is nothing different between the two accounts, my skills are the same. Average damage, no. of kills, WN8 &c over the period are pretty much all the same on both accounts, the only difference is the win rate. If I had been tired, playing badly or if some other environmental factor had been influencing me then the issue should have affected both accounts. As I was able to play well on one account but not on the other then this implied an obvious manipulation of my win rates by the MatchMaker.

The above example is not made up. I have just completed this mini-analysis and it still stuns me how easy it is is to defeat the Matchmaker simply by opening and playing another account on another server. I wish someone had told me this 10,000 games ago. This I believe, is the reason why Wargaming prohibits users having multiple accounts on the same server. If you do create multiple accounts, whatever you do, don't admit to it.

BOTS ?

What do bots have to do with it? Nothing obviously unless you have a suspicion that WG is using bots to pad the teams. I recently had a game where the whole enemy tier 5 team was slaughtered within three minutes with eleven of the team doing zero damage. They didn't suicide - they just stood there and took it, faced the wrong way, did everything that a bot might do. Just played badly. The enemy team actually made some vague attempt to fight back, turrets turned, guns fired but regardless of the attempt they were all killed in very short order. Some seriously hard tanks (S35A, O-I, T67, Stug, Hetzer) failed even to make a hit connect, let alone count. I did as much damage as I could but frankly it was hard to keep up as each enemy tank died just at the moment I arrived. It was as if I had a team with super-powers granted by God and an enemy team of people who just returned rather  late from making a cup of tea, "Oh dear I've died..."


I did some analysis using Wotlabs stats. The whole enemy team but three were bots. I suggest that WG was testing its AI bot technology in advance of the release of the training room with AI bot players. I can't really believe that the whole team would be generated by 3rd party bots at this tier level, there were no gold spammers! My feeling is that they MUST be WG bots to pad out or influence the team. None of the bot players had generated ANY recent stats so they weren't bots created for stat padding or selling accounts... As far as the statistics sites go, using the data supplied by WG, none of the players had played any games recently but I can testify that I played a match against a team of them - all the same, all bots.

So, now we now have a new mystery - is this the effective level of WG's training bot AI? - ie. really poor? Does this explain why we have so many blow-out matches (real teams padded with bots)?. Is this the reason we see 25,000 players concurrently (lots of bots instead of real players)? 

It could be just 3rd party bots but why don't their recent stats show after a week or two has passed? Why would WG suppress their stats? OK, this is all speculation so I will just assume that some bots exist but that we don't yet know why.

WHY IS ALL THIS IMPORTANT?

It is important because it is a game that is designed to draw players in, it entices you to pay money to perform  better, ie Wargaming.net's profits are tied to your ability/inability to win. The more you lose the more you will want to tip the balance in your favour by paying money for premium shells and accounts in the hope that you may find your win rate improves. That is the idea. It affects you as it extracts real cash from the wallet of many an unsuspecting player in the most devious manner - by statistical manipulation.

What it has told me is that the only way to win at WoT is to follow the grind to the upper tier and OP tanks. You can't build up your skill level at tiers 1-6 and expect to win more and more as you improve and become more efficient. At some point you may simply stop winning and find yourself on massive artificial losing streaks due to crumbling teams. 

Once you know this is in place, you may be able to relax and enjoy the game, play to have fun - but whatever you do don't follow win ratios unless you want a serious battle with the matchmaker. For me, the realisation of rigging leads to some disenchantment, I know that other seasoned players are also disillusioned and look around hoping to find some reason to continue playing WoT but not finding any.

WHY DID I WRITE THIS ARTICLE?

tenshillings-150.pngWell, I am hoping that it will open your eyes to what seems to be Wargaming's sharp business practices and stop you from wasting your time and your hard-earned cash when you are bashing your head on WoT's losing brick wall. The fact remains that the MM appears to be  fixed, rigged, manipulated, managed, whatever you call it. 

In addition, I realised that this article is a much more efficient way to promote my analysis. For a moment, think about those poor forum trolls that spend so much time responding to each and every forum matchmakng thread. How much time they are wasting. I wrote this article as I only have to do it once and it will reach a far larger audience than any post on the forum.

Hopefully, this article will also serve as an outlet for your frustrations, please add your comment below.

CONCLUSION:

Ultimately you must decide whether the MatchMaker is rigged or not. It may well be rigged for you or it may not. It is up to you to determine how the game is treating you personally. I clearly believe it is rigged for the accounts I use and my analysis seems to support that belief. However, rather than believe or disbelieve anything I have written here I suggest you do your own analysis and then make your own determination.

 Now that I have realised the game is rigged I no longer spend any money on it. To quote from the forum: "People pay while under the spell, then stop playing when they see it's a sham."

Occasionally I still play WoT but as the experience of winning then losing continuously is so down-heartening I now play very seldomly. As soon as the losing streak returns (which it always does) I abandon the game, deinstall entirely and do something more fulfilling. I wish Wargaming understood that the poor and rigged Matchmaker is the main reason why many of stop playing altogether. If the Matchmaker rigging was done away with I would play this game all the time and I'd be willing to invest in it. As it is, there is no point in playing.

Wargaming.net appear content to take your money but at the same time try to possibly fool you into thinking you can play well - and still win. In actual fact, in the long run you probably can expect a very slow increase in your win rates but do not expect those short-term high percentage winning streaks to be reflected in the longer term. You aren't a unicum - It just won't happen.

My hope? For me it would be preferable if these sharp practices could be curtailed and WoT be transformed into a more open and less manipulative game.

WHAT AM I DOING NOW INSTEAD?

Not playing WoT.

ADDENDUM: 

The statistics from a brand new re-roll account show the fixing in action on a new account. This was the RU server, playing low tier tanks solely using such skills I have. See the initial high performance rating even on low tier, zero skilled crews, plummet like a stone. Then raise itself just as unnaturally. After that a steady win rate climb even though damage is dropping? Makes no sense.

With very few games on the account, any manipulation is clear to see - if you don't understand what this means - let me explain...If you have thousands of games under your belt any manipulation of win rates is obscured by the data averaging out over time and so you won't see any short term manipulation of any data, no peaks and troughs in the graphs as they are smoothed out. If you only have a couple of hundred games then the graph will show the peaks and troughs much more clearly.

What the matchmaker is trying to do here is manipulate the outcome of games by giving much harder opponents when it detects a high win rate - the contrived nature of the result is clear to see. The perfect slopes show the result of the manipulation.

noobmeter-550.jpg

Subsequent to the 200 games shown above I suddenly experienced a slackening of the MM and experienced a run of wins for 50 games at a win rate of 72% with one straight run of 17 wins in a row, a magical performance and win rate with a Unicum WN8 of 1,900 followed by, yes you've guessed it, a 35% win rate for the next 40 games and WN8 of 450... all teams dead within two minutes. It seems that the Matchmaker on the Russian server is even more aggressive that than that on the NA server.

 

 

  -oOo-

 

 

 

If World of Tanks becomes too depressing to play when (due to experience) you are made aware of its shortcomings (the Match Maker, tinsy, tiny maps, Russian tech. bias, map removal, failure to deliver key promises on game improvements &c), if the experience of the grind in WoT is too depressing and each time you start a new tech tree it is back to the worst map of them all - "Mittengard/Crappengard" for hundreds of games, then World of Tanks does have some good alternatives if the tank genre tickles your fancy. Most of these are single person PC games, some have multiplayer options. The following videos might whet your appetite for what the competition has to offer!

Video 1: Ground War Tanks - This is the one that Wargaming does not like, online and accessible now.

It used to be called Project Tank and when it first came out it was subject to complete shutdown by WG's corporate lawyers for being such a clone of WoT. Same control, look and feel and same tanks, garages and unobtanium. A rename and the game is back!

Basically, you can leave WoT and play Ground War Tanks and use such skills and familiarity that you have with this new game - It is almost a clone of woT. Think of it as WoT 0.0.1 as it has lower graphics, fewer enemies/allies per team, smaller maps, tech trees for only a limited amount of nations. However, the identical controls, similar interface, ease of play and availabilty to download and play within 3 mins will have you testing it within moments.

Ground War Tanks is a game played within the constraints of facebook and is based upon flash technology. This is good and bad. It means that you don't have to download gigabytes of data but you will need to run the game within a browser and accept the unreliability of flash.

It will never be a real competitor to WoT as is it is just a little bit rubbish. On a low powered machine lagging and late-starts to the game mean that you always seem to be one step behind your enemy. A different spotting mechanism seems to make tanks appear from nowhere, you need a high-ish powered machine otherwise the regular lags and crashes will soon disenchant you. Think of it only as a WoT-Lite for kiddies and you won't be disappointed. It is worth playing for fun occasionally especially when you need your WoT fix but dont have a machine to hand with the full game installed but don't expect your unicum status at WoT to easily transfer...

 

 

Video 2: War Thunder- an amazing online tank game. A realistic competitor to WoT.
War Thunder needs a powerful GPU and quad core machine to run smoothly. Don't expect to do well at War Thunder just because you are a unicum in WoT. Damage is done differently and youcan be one-shotted at any time. A shot that penetrates armour will do serious simulated damage and not just reduce your pool of HP. Expect to be one-shotted regularly. The spotting and camouflage system is completely different. Foliage is extensive and actually blocks your LoS (Line of Sight) to the enemy meaning most tanks are invisitanks here.

I'm still getting to grips with Wah Funder. At first I hated the game as my toaster laptop could only run on minimum graphics, the lag was massive and I could not a grip of the controls (slippy tanks) and the fact that the tanks were so much more reactive to input from the mouse and keyboard. With a newer model lappie, quad core 2.5-3ghz, a NVidia 650GTX and an SSD, combined with a set of much more delicate fingers, War Thunder became playable and fun.

The sensitive controls take some adjustment, the interface is not as mature as WoTs and can be very confusing (some serious work needed here) but playing the tanks is a new and refreshing experience. I'm killing 4-5 per game and enjoying the game at low tier. Researching modules and upgrades seems a lot quicker, the tank driving is a lot less precise than WoT but I have always thought that WoT's tanks are a little too firmly planted in the ground and possibly too easy to drive.

So far I have only played arcade mode but with my new non-toaster laptop it is an enjoyable game.

War Thunder's maps are huge! On the maps I find the big floating A's and B's that hover above the cap points are disconcerting and off-putting, reminders of course that it is just a game with big maps (of course) but that is a reminder that spoils the illusion.

Artillery is done well, anyone can call down an artillery strike if they have researched the appropriate enhancement. The whistle of the artillery and the on-screen warning of an impending artillery barrage give you time to evade and the damage inflicted seems appropriate.

In War Thunder you can always can hop in a plane if you want to just to try it out! This is NOT considered a bonus to some but I understand the context of tanks fighting it out on a battlefield with planes - I suppose they could always add submarines...

In graphics War Thunder compares favourably with World of Tank. The models are as well executed and as realistic as the later high definition models in WoT and without some of the major mistakes (see the British Cruiser MkIV's incorrect backwards wheel arrangement). The HD models are available in-game at much higher quality than WoT as Gaijin's game engine at high resolutions is much more efficient.

In gameplay War Thunder compares well with World of Tanks but War Thunder's UIX is clumsily executed and needs serious improvements. Random popups and counter-inuitive menus simply confuse. WoT's UIX wins hands down and is superior in almost all aspects. Gaijin needs to overhaul the UIX of War Thunder as it is terribly off-putting for the noob. I am no noob and I still find it confusing. I hate it.

In the past the sparse tech trees have been augmented with welcome recent additions (the British have arrived). This has made the game much more attractive.

I find the experience of playing War Thunder is lacking somewhat in the intangible aspects that make a game attractive. When playing WoT I find myself wanting to play again and again, it is simply addictive which shows the mix is right. War Thunder is the opposite, the game is enjoyable but the mix is not quite 'right. After a few successful games find your self replete, you've had enough. I think this is caused by the 'disconnect'', the maps are huge and you can get lost in them, due to the size of the maps there is no feeling of participation within a team as normally you simply aren't aware of where the team is. The minimap is not as helpful and when team members (or enemies) appear at your side it is almost a surprise...

Multiple spawns is a serious problem. You never know when a game is won or not as more enemy tanks may spawn in the game dependant upon the enemy players' capabilities to spawn more tanks. You don't know whether you have won until the bases are captured so it really is just a game of capture the flag. As a result your part in the game seems small and the concept of carrying to win seems far less possible. The multiple spawning element needs to be remove, games would be shorter and the end result more easy to define, more involvement in the outcome might be engendered.

I think the real key as to why War Thunder is less attractive is that you are a mere participant in a much wider action and whether you are skilled or not the game can go either way. The length of the games and the feeling of disconnect from the team make the game much less satisfying to play.

Gaijin needs to address the gameplay aspects of War thunder to make it more appealling. At the moment it is just another competent tank game but it lacks the real attraction of World of Tanks. A real pity.

   

Video 3: Armoured Warfare - A new contender to the genre of tanks vs tank games that has only recently entered an open beta phase. It is another amazing online tank game that you can play for free. It is a realistic competitor to WoT but one that needs a powerful GPU and quad core machine to run smoothly.

The graphics will draw a "WoW!" from you the first time you see them. You'll see rain, mist and other weather effects, light and dark days and deep shadows unlike WoT's eternal daylight. A problem playing World of Tanks is that you get used to the (not great) graphics and you expect everything to look like that. AW's better graphics actually take some getting used to. My own laptop is a quad core 2.5ghz i7 with an Nvidia GTX 650 GPU. It handles Armoured Warfare's graphics competently.  Playing World of Tanks on the best graphics setting has never been an option as it taxes the GPU too much but AW's graphics appear to be higher resolution even at its lower settings.

Armoured Warfare compares well with WoT comes and comes out the winner on graphics and Match Maker. In any comparison between WoT  and Armoured Warfare, AW would win hands down except that the game currently has no WW2 tanks and an unhappy way of allowing you to select which tank to grind. AW forces you to play tanks you potentially have no interest in whatsoever. You have to select tanks from an arms dealer's stocks and he may have one tank you want to play but you will have to grind through a lot of uninteresting tanks to get at it.

WoT's grind may be painful but at least you choose which nation's tanks you get to play. In addition Armoured Warfare's UIX is blocky and confused but the actual in-game interface is directly copied from WoT's and as a result all is well.

The game is now in open beta which means that the game is playable but anyone joining the community must expect changes to the gameplay, game elements and the interface.

 -oOo-

 

Video 4: Steel Armor - Blaze of War - Great game, great music!

You can buy this one on ebay - dirt cheap. Runs on your PC locally. Complex, not an arcade game. A very good looking simulator with high graphics, good sounds and ultra realism. Requires a good quad core machine of 2.6 ghz or more and a decent graphics card. Not a game for a standard core2duo, i3 or i5 laptop. There is NO similarity whatsoever with WoT. The controls and gameplay are alien to any WoT-er, you'd have to spend a lot of time mastering the controls and the result is utterly different to WoT. Change your expectations and you'll have a interesting time but don't pick this game up and expect to be able to play it in an hour. It will take a few hours just to get familar with the controls and the method of operation. It is almost not a game.

 

Video 5: Iron Front Liberation 1944 -

You can obtain this game on steam or ebay. Runs on your PC locally. Multiplayer is available. More complex than WoT, a cross between a simulator and an arcade game. Allows you to access and use any weapon not just tanks. If this appeals to you then you might well have fun.

Video 6: Iron Front Liberation 1944 - Another one showing this fine game.

 

Video 7: Panzer ElitePP2-X

Panzer Elite PP2-X is a reskinning of Panzer Elite SE and it provides gameplay that is not so far from what is offered by WoT. The controls though are keyboard-based and vastly, and I mean vastly different from WoT.  A dyed-in-the-wool WoT-er will have severe control transfer problems. You simply have to forget the arcade style of WoT and start with a completely new game and method of control. The PE maps are huge, the graphics generally inferior but they do the job. Realism is better but it is hard to play. A good diversion though. Any PC will be able to cope with the graphics. Panzer Elite runs on your PC, you'll need to buy a copy on ebay, the game needs the 1.2 patch and then the PP2X mod to be downloaded in order for the game to be playable. End result is quite good though.

Video 8: Panzer Elite Dunes of War

A completely different game to the original Panzer Elite as shown in video 5.  This version is definitely an arcade game with gameplay similar to WoT. It will feel at home to WoT-ers but the aiming is arbitrary and the one-shotting of enemies happens too often. Your tank is pretty much indestructible. too much of an arcade game to keep your interest but a diversion nonetheless. It has a good multiplayer mode. Runs virtually on any half decent PC. Found on ebay aplenty. Requires Windows XP to run well.

 

 

Video 9: T-34 vs Tiger

I've not been able to try T-34 vs. Tiger as it is not readily on sale anywhere except occasionally on fleabay. the company that created it went bust shortly after it was released. Expect to pay full prices for this game. With regard to graphics it looks to be the dog's testicles, and even more attractive. Certainly more of a simulator and I expect it will need a decent PC to get the best from it. Looks easier to play than Steel Armor Blaze of War but possibly the same level of complexity as Panzer Elite SE. Notice the GUI similarities to WoT, the minimap and the rotating tank in the same positions as WoT. Looks as if the layout has fast become the norm.

 

 

Video 10: Steel Beasts Pro

Wargaming has to realise there will always be a tank game out there to compete with it in one way or another. There is a current simulator, Steel Beasts Pro, that has been going for a few years now, that provides an advanced simulation of modern tanks. Used by some military types to evaluate the effectiveness of certain tactics it conveys the idea of real tank to tank warfare. Not an arcade game in any sense, does not compete with WoT in any manner whatsoever. Some Steel Beast players might play WoT as light relief. 

The GUI has no comparison with WoT, the controls are unique and the audience has no commonality. Nothing for Wargaming to worry about there. This simulator is expensive too at over $100 for a single dongle-protected licence. In the past this would be considered very expensive for a game but the way that WoT sucks in players into the whole tanking experience makes $100 quite cheap nowadays. The average premium WoT-er probably spends this much on the game yearly. In this context Steel Beasts Pro is quite a bargain.

I can't imagine this simulator taking any of WoT's cash so there should be little for Wargaming's lawyers to worry about nor much for them to sink their teeth into. Very little commonality other than the tanks themselves and they are too modern for WoT to compare. So what would Wargaming.net's lawyers have to work with? GUI infringements - nope, gameplay, nope as most games use the mouse point and shoot method for control. The tier and purchasing infrastructure - nope as it is part of the GUI and a reflection of reality and history, the game-tiering and matchmaking (possibly due to the patents they have in place with regard to the matchmaker - but which they say they don't actually use), which leaves the in-game 2D and 3D resources such as images, sounds &c. Not much to go the courts with I should imagine.

 -oOo-

Two more games that I will leave you with, Red Orchestra 2: Armored Assault and Heroes & Generals. I have tried neither game so will provode a comment wheneach has been tested.


Video 11: Red Orchestra 2 Armored Assault


Video 12: Heroes and Generals


Video 13: World of Tanks Blitz

World of Tanks comes out the loser despite all its glitz and UIX-competence but only because of WoT's above-listed shortcomings. If WG would put some effort into solving them then WoT would be the hands-down winner.

It is worthwhile noting I paid money, spondoolics, wonga, cash, money, pounds, sterling on both Armoured Warfare and War Thunder to obtain founders packs. I haven't spent any money at WG's offering for at least two years now as I feel that Warganing.net is simply 'shafting' me by not improving key areas of the game whilst repeatedly damaging others.

In comparison to Armoured Warfare and War Thunder, WoT has the advantage in sheer playability which helps noobs and newish players. The experienced players (10,000 and above games) will want to try War Thunder or Armoured Warfare but once gone, they may not come back. Personally, I uninstall WoT regularly and leave the game untouched for three months but in the past I have always come back to WoT for my 'tank fix'. Of course now, I don't need to anymore, I can get my fix from playing War Thunder whilst testing Armoured Warfare. 

  -oOo-

I'm not sure what effect this article will have on you, some will disbelieve it saying I have fabricated parts - I haven't. Some will talk about it for days but there is no need. Rather than go on and on discussing it on Matchmaker threads on the forum, simply do your own analysis.

  -oOo- 

Further independent confirmation of the WoT Matchmaker rigging can be found here on the Greedy Goblin blogspot: or here on blogs and projects

 

http://greedygoblin.blogspot.ca/2012/04/proof-that-world-of-tanks-is-rigged.html

Play on, play up and play the game! (or not as maybe).

 

If you liked this, please consider buying me a beer., any contribution is appreciatedmfBeer Joomla! Plugin

Comments (102)Add comments
Lars wrote on March 12, 2016
 
Title: ...
If you want to see one of the creators behind this scam, watch this :

https://www.youtube.com/watch?v=bujVhferwtw

Pathological liar comes to my mind ?? He never answers any question :-)
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Votes: +0
Pentero wrote on March 08, 2016
 
Title: Spot on.
Excellent analysis!

It goes beyond all of that though - I clearly remember watching WoT Replays of the Month, in which one of those "super players" shot and destroyed an enemy tank without even aiming at him - I froze the frame to check, he was not even close to hitting him.
Some players, better ones, to be honest, are allowed to achieve unicum status. I suppose they get more armor, more pen, and no need to aim. And who knows what else. My failure to pen purple players spot on in the weak zones speaks volumes.
How many times have I seen AMX spotters in the replays jumping and flying around without even breaking their tracks...everytime I do that, I detrack myself and get killed instantly.

I am not a super player, barely even average (except when I play my little Rhm. Borsig, where I bring the D in TD), but once I have hit 49.5% in my WR...oh my, the stat drop on the graph plummeted like in a freefall, Noobmeter does not lie.
From that point on, nothing worked. Sometimes the teams are so bad, that there is nothing I can do, no cover fire, no spotters, nothing. One guy once drove his tank on A0 and faced outwards. The opposing team spots you when you are in the base and then you magically disappear. WN rating suffering, there is nothing I can do.
My win/loose seesaw is very clear - I get one win-day, after which there are two loose-days. No exceptions, and it has been like that at least since 9.0.
But I cannot change to a non-EU server, how do you guys manage that?
Cheers.
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cpt planet wrote on March 07, 2016
 
Title: Game is cheating you? How can you cheat the game
Thank you for writting this article and opening eyes to players who are searching for the truth. Everything that you wrote confirms my own obervations throughout thousands of battles.

I am an old and pretty good player, green with 20k battles and WR 55%. My only purchase was a premium tank. First I realized the winning and loosing streaks. Also it became obvious that some battles give me RNG (aiming, penetration, damage, spotting) which I can call "impossibly lucky". On the other hand in other battles I had some ricochets from paper-armoured lights, I did damage for 0, none of the shoots landed where is should and the damage done was clearly below average damage of my gun. In my opinion RNG is also manipulated but as you wrote it is very hard to proove and it would be a long and exhausting research to check it. My personal feeling is that RNG is rigged as well, and many players have similar opinion.

Also I believe the system is being changed all the time. I believe before it was easier to have more influence on winning. I remember there came a period of time where battles 15-0...5 were extremely often and everybody was complaining about it. Right now it does not happen so often any more. I think they change the scripts and improve them all the time to make it less obvious that the game is rigged and to fool people around.

Other things changed as well. First they change maps all the time and take away the best spots which good and clever players use, including the best bushes to hide. In Vbaddict you can check on map where are statistically the most common places for different kind of vehicles. I believe WG has it as well, probably even more advanced statistics, and based on this they change all best spots in order to avoid good players winning and to average all players WR.
Secondly there are more and more bobsleigh tracks where your skill has less and less importance. Open maps are also not so playable as they used to be because of adding more hills and wells. I miss flat prokhorovka...

Now I would like to write something how you can crack the system. It is basicly the same as greedygoblin explained in one of his articles. If WR is dependant more on a system then your skills, your advantage is that even if you play badly you will win sometimes (45%-50%). Because the system will be helping you. What I do personally: if I am grinding some tanks I just go to the battle, drive my tank as fast as possible to enemy and shoot who I only can. No strategy, no waiting for my team. Of course I die very fast, but almost always I can do some damage or spotted damage. Then I go out of the battle, take a next tank which I grind and do exactly the same. If the previous battle has been won - you earn some good exp. And statistically you will win half on the battles (lol). In long term you earn more xp per minute than if you grind "normally". This is very good system especially if you have some bonuses for xp like premium account or other. The dark side is that your WR will go down, but as we know it is anyway dependant more on the system then our skill, so who cares?

I am just very sorry for all gamers that WG is cheating. This only creates frustration and anger. Players are insulting eachother in a scale I have never seen in any other game or forum. WoT is based on cheating and the only outcome and message it gives to the world is hate. I do not agree nor do I accept this.

That is why I am very happy to see this topic where people can openly write truth about this rigged game. Official WG forums are broken by asslickers and trolls who always have the same answers: "go learn to play", "another whine-cry thread", "conspiracy theory", "go play other game" etc etc.. These people are either controlled/payed by WG or they just too blind and simple-minded to accept the fact that something might be wrong. This is why I am so glad this thread came where we can discuss this cheating game openly.

All the best to you
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Votes: +3
Tom wrote on March 06, 2016
 
Title: A fool and his money are easily parted...
First of all thank you for taking the time to test, write and publish this. It's completely opened my eyes.

I've been playing WOT and to a lesser extend Warships since September 2015. I've played about 2.3k battles, my win rate is currently about 52.80% and my WN8 is just over 1100. I mainly play T5/6 TD’s and Mediums. Totally love the game, fantastic idea, fun and addictive game. However, WG couldn't lie straight in bed and it’s such an obvious CON.

After about 2 months of playing and relatively enjoying myself and learning to play, I wanted to get into MODs. I went for XVM which did give me a good advantage over other players. Although Shortly after installing XVM, it became clear that I was losing far too many battles. So I spent hours watching youtube videos and researching ways to improve my game trying to prevent all these losing games, which in turn made me wonder if it was rigged. But then I stumbled across your Blog. And wow it made me realize how rigged this whole game really. It's not just the MM that is rigged but the whole game! Rigged to extract cash from your wallet.

So in December decided to record (on pen and paper) all the games I play. I record the XVM predicted win chance, (which is said to be pretty accurate), wins and losses and deaths and no deaths. I would recommend every single player also does this. It's a bit of a pain, but keeping a record is your only evidence (to yourself) of how rigged the MM really is. Within a handful of games I am able to tell if the MM is "suppressing" my Win Rate or if it is not. The highest I've been about to get is 53.0%, but the next session I was pushed right back down to 52.75%. Every time I get anywhere near to 52.90 any games I play are consistently one sided against me, unbalanced teams, low damage, low pen and terrible accuracy.
There are some observations that I have made since December.
- Make a Record all your games, wins, losses, predicted wins/losses, deaths/no deaths. You could even log your WR at the end of each session, so you can compare and prove to yourself that your W/R is being cycled. There is nothing worse than getting frustrated over WOT. It’s not your skill, You win if the MM wants you to win and Lose if the MM deems you need to lose.
- If you lose 3 games in a row. Log off, do someone else, come back in a few hours / days. I’d suggest days. Yesterday, I played 10 games and easily Won 8 of them. Today, I played 5 games and within those 5 games, I spotted the signs that my W/R is being reduced. I will probably play again on Tuesday, (two days later).
- Play casual, play a handful of games at a time. Don't binge on WOT, even if the MM is letting you do well, your Luck will run out. The game is destined to frustrate you into parting with your cash which *may* give you less frustration for that session.
- D0 not pay for "premium" I did, as i wanted the extra xp and credits to help with grinds. But that’s literally all you get, extra credits and XP. That’s Real money for electronic content in a video game. A fool and his money...
- Do not pay for premium tanks, yea I did that too and what a fool I was. I‘ve bought about 5 and the only one (for me) that is worth playing is the dicker max. All the other tanks I've bought, I do very poorly in as the MM consistently puts me in losing teams. When you buy a premium tank, you will do very well in it for the first few sessions…. But then, bamm, you’re lucks just ran out fella.
- BOTS. Use XVM and keep your eye out for players with a few thousand games and very low WN8 scores are probably BOTS and most likely WG bots to pad the "losing" team. I guess you could argue that they are low skill players, maybe new to the game, but I’m far too cynical to believe that.
- When grinding take your time when playing new tanks, I have personally found this is when my win rate is suppressed the most. Not sure why this is, but being in a T6 tank with a crap gun being contently placed in T8 battles is very frustrating... What might *some players* do in that case? Well, I’d bet that WG will want you to buy gold and convert it to free XP to speed up the grind.
- I've also noticed that when I'm being suppressed, not only are the teams unbalanced, my accuracy, damage and penetration is much lower. All this RNG is a load of bollocks...
Whatever you do, do not give WG any of your money.
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Votes: +5
Lars wrote on March 05, 2016
 
Title: ...
Yes :-)

I found this to be true too : Never use fire extinguisher - then you will only have fire in the cheat losses, which you will lose anyway, no matter what you do.

And yes, logging out of the game for some time to reset your losing streak works too.

As you all know the wins and losses come in pairs, you can use that to your advantage too.

When your whole team has no view range, it is most likely a programmed loss- stay back and farm dmg.

Yes, if you pay a lot of cash, you will be "saved" from the cheat losses to some extent. Even better, if you get WG star status, you will be "invincible" - I will just mention Luciquell I think his name is on Rus server.
You've all seen "invincibles"! - when one player just cant die and get pool medal or whatever.

The story goes on forever - it is such a scam.
Maybe someday someone will leak the code and algoritms - I would love to see them get sued.
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world of tanks is rigged wrote on March 01, 2016
 
Title: warlaming don't care about cheat mods
commenting on
Falcon007 wrote on February 24, 2016

warlaming reaction: no problem..

why?
because it is rigged and EVERY game from the training room to clanwars is rigged
it is ALL based on how much you pay

how do I know this?
played in tournaments and the only reason we did not win the final was the fact that we had less purple/blue players on our team and miraculously ALL of my teams shots were low rolls, bounces, plain misses or tracks/crits for 0 damage - yep 0 damage

whereas the purples (mostly) saw us first, every shot did damage (even the track shots) all of my team lost the ability to scout

consumable and equipment didn't seem to work, crew skills were useless

I do wish i could have kept the replays and taken screenshots

a little test for you to try
go into a training room with one of your buddies, both have auto-fire extinguisher and the usual consumables loaded and I will lay $100 down that one of you in the course of the battle(s) will be set on fire

next do not load ANY consumables and there will be no fires no matter how many games you play
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Votes: +1
world of tanks is rigged wrote on February 29, 2016
 
Title: how to beat the rigged matchmaker
only play if you are getting more wins than defeats

If you get 3 consecutive defeats - Close the game and play at least 2 hours later.
or
If you get 3 defeats in 5 games or 6 defeats in 10 games. Close the game and play at least 2 hours later.

Why do this?
You are in the 40% losing database.

If everybody did this the 'payers' would see THEIR stats go to shit too, with no tomatoes (free players) to steamroll.

/additional
The only reason that there are 'tomatoes, oranges, bananas' is these players do not pay warlaming a cent and are there purely for the people that do pay.
Warlaming indeed look after their whales and small whales (kislyi's own words - go check jingles cyprus video, ep.8 at 10m:36s-if you can stomach the absolute drivel that is coming out of that scammers mouth) which is coincidental with xvm colouring, purple/blue, green - funny innit.

All the evidence you need to prove to yourself that this 'game' is nothing more than a cash grab, is right here on this page, in all the comments and the study that has been done by the blogger himself and of course you all have a 'feeling' that something is off and you should ALWAYS trust your gut feeling.
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Votes: +2
yeangigi wrote on February 28, 2016
 
Title: It's easy to find out that MM is rigged when you have 2+ account in different servers
How could the WG think that the players wont know the MM is rigged when players can install the XVM?
I have 3 account in three server(why can't I just combine into one server,because WG want me to spend money for 3 times?)
I could tell which server is try to pull down my WR after 3~5 games with XVM,then I change to another server to find out the better chance.Same player,same computer,even same IP,then why I can get series 60~70 WR with XVM in another server?if not,I can switch to the third server ,whenever the PING is 200+ ms.

Do you guys know that there is a game in Taiwan?You play a 50% chance game,(just like throw a coin and check which side is up)
if you can repeat the same result and no one can over you,you can win A CAR(about $20000)!!!
This year the player repeat for 9 times ,beat all other 3000 players and win a car.
So we should not get 5~9+ losts in a row in the WG game easily,right?

Sorry for my english,it's not my mother tongue but I am really sad about the MM.
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Votes: +3
Saša wrote on February 27, 2016
 
Title: Forgot to add #3

3. There must be some relation between money you've spent and "modifier" in your account, meaning the more you spent the better teams on average you will get. Otherwise, it would be hard for those unicums to maintain extremely high win rate over long periods.
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rigged cancerous game wot wrote on February 27, 2016
 
Title: so happy this game is dying
the latest 'mission' is to amass 50k experience, while being in the top10 of your team, to get 1 day premium. Great. Except for people who don;t pay anything.

You will find that you are #11-15 in your team 7 games out of 10 and therefore will NEVER achieve this.
So get fucked warlaming your game is a cancerous piece of dogshit

thanks for the page mate I'll be playing armored warfare
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Votes: +4
Saša wrote on February 27, 2016
 
Title: Now we have proof that it is just a stupid Pay-to-Win game

What a wonderfull article! I wish that I saw it earlier and stop playing this stupid P2W game.

Besides what was clearly explained in the article, I've also noticed following:

1. Whenever I opened support ticket and asked them what is going on with my account and why I'm suddenly losing so many battles, they kinda put some modified in my account and I started to get better teams... it happened 3-4 times, and every time I started to get much better teams after ticket.

2. If I finish grinding tank on the upper tier (for example, Comet to Centurion, KV-4 to STI, ...), if I don't buy next tank (because I was waiting for discount) it started to become worse and worse for that tank, my win rate with that tank was going down. Like a was punished for not byeing next tier. It happened every time. My Comet went down from 55% to 49% in a few weeks, KV-4 from 55% to 50%. KV-4 recovered after I got STI, but since I never got Centurion my Comet is still under 50% ...




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Falcon007 wrote on February 24, 2016
 
Title: Says it all
Nice work, explained a lot to me. I also had the same experience and became more and more frustrated with the game / the support / forum members. The game is dying due to MM as you explained so coretly. Second issue wich is becomming more and more a plague for the game is cheats (aim bots). The recent issue is mentioned on rita's blog:

http://ritastatusreport.live/2.../#more-582

And WG reaction; no problem.......They cant and will not do anything (beside grabbing your cash).
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Votes: +2
Martin wrote on February 23, 2016
 
Title: intermittent reinforcement
After another frustrating run in wot - and it would seem to me that these runs are becoming more extreme though also more short lived - I discovered the mass of effort that is your site.
Yes, it was good to see that it might not 'just be me', but the more I read, especially in the patent area, the more it seemed to me that there was a real possibility (impossible to prove) that something called Intermittent Reinforcement might be being deliberately applied to this game. A definition of IR is this one -

'Intermittent Reinforcement is when rules, rewards or personal boundaries are handed out or enforced inconsistently and occasionally. This usually encourages another person to keep pushing until they get what they want from you without changing their own behavior.'

Nothing new in this of course; casinos and slot machine manufacturers (as another commentator has suggested) are very familiar with this idea. Parents do it unwittingly and wonder how things went so wrong. The point is, and I am certainly no expert in this, that IR is seen in behavioral psychology circles as far more potent and long lasting than other forms of reinforcement. Your cycling effects graph may show that WG are becoming more adept in application as time passes because the less regular the cycle the more reinforced, or hooked, the punter.
Maybe someone out there is a frustrated, tank battling behavioral psychologist who might want to investigate further!
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benderz wrote on February 03, 2016
 
Title: keep your replays under another format
just to tell each time they add a maj to the game your old replays are of no use all of a sudden (impossible to replay : strange eh, first time i see that happening in a game...how to destroy evidences of the past; if "it didn't happen" what do you complain about...such a soviet way of thinking) so save them under another format as long as you can read them if you really wish to keep them
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PJ wrote on February 02, 2016
 
Title: Found evidence
I came to this blog in 2014 a few months after I started playing because I could not believe the losing streak I had (I was still a new player at that time, but not a stranger to online gaming and how things works usually - I developped code my first half of my carreer, so I know things can be manipulated easily). And I wrote hundreds of tickets that year to WG telling them to analyze the multiple replay I sent them (winning game 10-5 that went to opposite at the very by losing 15-10 was rampant at that time - now, all games take less than 5 min for 15-1 to 5 so it is less obvious to see the rigging).

I came back to it lately via a redirection from a post on WG NA forum and I saw the blog was updated with new information.

What I found of great interest was the part about bots being inserted in match BY WG to 'adjust' the outcome. I found that idea genuine and attractive as the best way to control the outcome without players noticying it because it would be very subtile. And this alone would explain the rapid blowouts we have so often now.

So I started to check 'red' players (low XVM) when a blowout was coming or a series of 'unfortunate' loss. As the author said, my stats did stayed the same, only my win rate started to go down strangely without me being able to change the outcome.

And today I think I really hit the nail on the head. I kept the replay because it is just too obvious that the 'player' was a bot. But usually, bots from players dont stop playing when you are winning, they continue their routine. Not this one. As long as the game was even, the 'controlled' bot was going and frankly doing quite well. When he secured a 2nd kill (and at the same time, giving us a winning advantage), he stopped and just wiggled in place for the rest of the match (2 min).

His stats? Oh, I wish I could do that (well, play that many games in so short time). XVM in game reported that he had under 1000 games (
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L100 wrote on January 25, 2016
 
Title: Mr
I agree whole heatedly with this artcle, I'm fed up to the back teeth being placed consistently at the very bottom teir in my team, where I can do little to influence the battle, this certaintly is not random, things have become so bad lately that I just stick to a T82 with a 105 gun, hoping to help influence the battle by sniping, it's getting boring. I shall be taking an extended break from this game. It's blatently rigged.
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Bane wrote on January 20, 2016
 
Title: MM, balance
Nice explanation and I agree completely. I've been there from closed beta and I have played around 50k games.

And what I can say is - there is nothing in this world such idiotic as balance (aka MM) in WoT. It makes me feel bad, it makes me feel angry, it makes me feel hate and anger toward other players and nations... in short, it pulls out all the worst from a person.

And what I did about it? I sold my blue account and thought to quit for good. But I started playing again. After 5 k games I am quitting again, but now really for good.

MM was so idiotic in past 2 months, that I can barely win a match. Then I start writing winning chances. When I sum and divide, I am at 42% win chance and I win the same (XVM does it well!).

What is worse - in most matches average win rate of all 30 players is ALWAYS under 50%, and sometimes there are 28 red players. How is that possible, it must be 50%, right?

No, that show something. It shows that most good players left or are leaving. After some time those red players will win more and matches will be around 50% again, but this show big fall trend of this pathetic game.

They had a good product and they destroyed it by their greediness. Also, everything else they create was a fail after fail. No one is playing airplanes, warships or that pathetic card game.

Simply, all about Wargaming is failure except the luck they had with this game and they are on a good way to destroy it completely.

Whenever I play few matches, I feel like the complete idiot. They did a good job in making people feel like idiots using their products.

If you are new player, listen the one with 50k+ games: STAY AWAY from it and NEVER EVER NEVER pay a dime for that.
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Votes: +9
Elderane wrote on January 20, 2016
 
Title: Thanks!
Funny I found your article after actually filing a support ticket for an account deletion because I felt with my guts there's something seriously wrong with the game. So thanks for the analysis, you've pretty well explained why my doubts were valid.
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John wrote on January 17, 2016
 
Title: WoT player
I enjoyed your analysis and think there's a bunch of truth to it. I picked 10 games at random and analyzed the tier and tank type selected by MM and found that 3 of the 10 games failed to meet WoT's MM parameters. There must be something more to MM than trying to pass players quickly through a que and into a game. If I had the money, I'd like to sink a bunch into gold bullets, new tanks & equipment and crews to see if more money spent increases my win rate, but, alas, I'm not that rich.
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Lars wrote on January 06, 2016
 
Title: ...
WoT is rigged in so many ways it's incomprehensible. It is a complete scam - Imagine the immense level of frustration they created in so many players. In this case I sincerely hope there is such a thing as karma.

I have played this game for many years, with several rerolls, and I can confirm that you are spot on. I have discovered ways to get a consistent win rate around 70-75% - but only while seal clubbing in low tiers ofc. :
SteelDK, Exerchy, Carloon.

Hopefully many players will find your website. Cheers.
Thx for the effort.
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play AW not woeful rigged tanks wrote on December 25, 2015
 
Title: play AW not woeful rigged nonsense game wot
hello
i think you will have to change your 'findings', namely the don't login for 60+ days(2 months) part as this scumbag company seemed to have worked that out and fixed it. I've not played for 2 months and done it twice in the last 5 months, hahaha, thanks btw for saving my sanity, my winrate after coming back is46.19% and a brand new tank winrate is 25% and cannot win more than 2 out of 8 games. Constantly being put in the 15-1,2,3,4,5 games (wins or losses). It is totally obvious and completey ywan-inspiring boring.

i have never had so many terrible games in 4 years playing this rigged shit, it is almost like I have been added to the real dog shit pile of terrible games.

Warlaming's woeful tank game and their con tactcs have been ditched forever

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Nebuchadnezzar wrote on December 20, 2015
 
Title: You made my day, smart findings
You made my day. I was expiriencing this also, a continuous loop between stat decrease / losing battles in a row and the opposite.
Personally, I decided after 10000 battles to quit this unfair (unfair against the customer, not player vs player) game.
I spent also a lot of dollars for the game and it was frequently getting frustrating (similar to your graph my motivation went higher and lower).
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artkey wrote on December 10, 2015
 
Title: No debate necessary
http://imgur.com/9HpKywW

Those with a shred of common sense can see the bullshit a mile away.
God knows i loved that game. When the battles are "normal", there is nothing like it. I left to AW, and Heroes and Generals and im never looking back.
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Votes: +1
kelly wrote on November 28, 2015
 
Title: Finally a man with the explanation of why WoT is rage inducingly crap
I am SOO happy that I found this page.
It explains in great detail the thoughts I have had for such a long time.

WoT in a nutshell: buy/receive gold regularly and see your stats skyrocket
how? the games are just so much easier to win you have less RNG nonsense stacked against you
you bounce more shots, pen more, tanks don't disappear in front of you as often
and tanks STAY spotted

and finally I'm over WoT because:
I have discovered Armored Warfare(AW) and it is not rigged(as yet)
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martinvanuburen wrote on November 13, 2015
 
Title: Roustabout
I agree with main points of article, I have made the same observations myself.
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Votes: +3
benderz wrote on November 07, 2015
 
Title: @Frank, weight or diet? ;-)
@ frank : just to answer you quikcly...this story of weight is just an hillarious hoax, just some smoke to hide the firepot = this is not how it works really for sure...check sometimes when you fall in a mm at tier 9 or 10 with 8 heavys and heavy tds like jgpzrE100 vs a team with 2/3 heavys (like the amx 50 B) and only meds like batchat or leopard = been amused sometimes to count a slight difference gap of let's say....more than 1000 tons!!!! even though a good coordinated team only made of meds can just wipe out entire teams of heavys ^^...but for that you need to be in the mobile green team, not the red camping on the same spot one smilies/cheesy.gif

and got crews with 4 or 5 skills per member (like full camo, brotherhood and so on)...but even this doesn't help a bit when you're in a streak of defeats and your hull is like butter, or just by magics all of a sudden every shots hitting you goes through stones and concrete walls... well to tell the truth this game is a fantasy one made of "magic" spells (did believe though signing for a warlike one ???? ;-) with balanced mms not impossible ones otherwise would have gone for lord of rings, wow or diablo instead for casting real spells smilies/tongue.gif ) this is a shame ; cause this game gots it all to be really...good, doesn't need to be rigged...
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Frank wrote on November 07, 2015
 
Title: Why, yes, I do believe the MM is rigged!
Finally, someone who isn't afraid to and has the wherewithal to delve into the stats. I have been seeing and sensing this for a long time. No matter how much experience, skill, perks, my crew achieved, no matter how many tank upgrades I performed, I still sucked. XVM tells me I get put into losing teams far more often than random would suggest. I got as far as an E75 German tank thinking that maybe I just needed to advance further to get better -- one of the worst experiences I have had. So, I went down to the Tier 1s and Tier 2s to try to improve upon the tanks I had done poorly in. I have a British Vickers Medium Mk 1 and I just wanted to get to 52% for that tank and then move on. Made no difference at all which crew I used. I had a 100% crew working on their 1st skill and another 100% crew which I retrained from a higher Tier tank which had a perk, a skill and was working on another skill at 56%. Made no difference at all. So many games XVM says we have a 60% or 70% chance to win or a 20% or 30% chance to win. How is that random if WG is just settings up teams based on tank weight? Anyway, I'm rambling. Thanks for the article.
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benderz wrote on November 03, 2015
 
Title: best way to lose clients
been reading this article and comments many times...yeap been experiencing exactly the same storylines ... and also many many times the entire team lagged but not the ennemy one, repetitive ricochets, bounces or phantom shells (and all this on full side on weak spots of any tanks, even the light ones like to give an example a chaffee or elc hit by a rhm using he amo and no damage at all or the slightest result however skilled you are...just ridiculous) whereas your hull becomes in a strange way sometimes like butter (turret of the t32 full front, not side, hit by an ap shell of a kv3 without gold amo)... looks like recently the paterns of mm and ingame manipulation changed a bit, "improved" ...no more experiencing trends of defeats by 100, 500 or 1000's but! to talk about winchance and winrate now it's every weeks like : 1 day at 70% one day at 30 % for 5 days around 50% (got to fight very hard though during these 5 days just to maintain myself at a balanced level and not drop steadily as entire teams collapse aroud you and you're often among the last ones to fight at 2 or 3 vs 10 to 15 tanks yet in the opposite team)...just to say...actually this manipulated system just drove me to one conclusion...play less and stop paying! despite the fact i dislike pay to win games and prefer skills based games, they lost a pretty good client as i can afford to put money in it usually (especially for garage places or very seldomly some prem tanks) ...and they lost not only me when i talk with all my clan mates who arrived to the same conclusions...really..if they got a "communist" way of thinking they got to learn fast and understand that it's not the best way to "milk" clients by driving them into frustration...all the opposite... a lot of people went to other games recently and myself spend less time on wot now..even though to replace leaving clients they can still create bots teams (and the technology already exists, especially at night when you see some "lemmings" teams not thinking or even communicating, just to replace the "kiddies" teams inday who communicate at least or try to)...thx for the article anyhow and...got a dream... maybe someday will they understand the interest for a real challenged game based on skills (just like starcraft to name one) instead of putting money and wasting energy on really stupid propaganda for kiddies and manipulations systems for the masses driving only to frustration...and eventually a quit (your freedom ;-) )...working in the commercial and marketing fields can tell you their commercial system is a total aberration, the best way to lose...clients.
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Anon wrote on October 25, 2015
 
Title: Proud of my tinfoil hat
What a great piece of work! My compliments! I have to confess that if I had read this material several years ago I would have spared myself a great deal of unnecessary frustration and many sessions of game rage.

I started playing WOT with many simpleminded ideas the most obvious being that it was a level playing field and that performance was rewarded by more successful results. It only took a couple of hundred games to become bewildered and suspicious. I went to the WOT forums to see what others thought. What a travesty!! One poster who questioned if the game was rigged was immediately attacked by numerous posters who acted like statistical scientists or at least experts beyond questioning or criticism. It was a shock and I started following the forums for a long time. There is absolutely no doubt in my mind that there is an organized propaganda machine operating in the forums to crush any suggestion that the game is anything but fair. The thoroughness and brutality of the attacks makes me think of expectations for the average person in the Soviet Union under Communist rule (and for all I know still today). But on reflection I realized that I was basing my initial opinions on the post-Soviet mindset of an American citizen. It is easy to forget that the people running Russia (and Russian companies) today are the same ones who called the shots under Communism and they have likely not changed in the slightest.

Now, on to my tinfoil hat. I have seen all of the things observed by the author of this blog and the posters above and couldn't agree more. Wargaming calls ALL THE SHOTS brazenly and denies doing so with a vociferousness that absolutely defies belief. The WOT forum shills demand data to prove what is obvious to any player of even moderate intelligence and experience. There is absolutely not a scrap of doubt in my mind that WG actively manipulates both MM and RNG in many games. The motive is obviously money and I won't waste my time speculating on exactly how these thugs think and which manipulations actually increase their bottom line but the goal must simply be to induce more players to invest more $$$$. It is brilliant. The elaborate emphasis on player skill and the complexity of the game model itself deflects attention from the fact that skill plays a relatively small role in ultimate player performance. Of course a player with 20000 games will do better on average. I do. But that isn't the point. In at least 50% of all the games I have played, it is laughingly obvious that the outcome was predetermined at the outset by MM and RNG manipulation. How do I explain the existence of Unicums?........An elaborate fraud necessary to convey legitimacy to the game.

I think WG has become ever more controlling as of late. Why not? The temptation to do so must be overwhelming. How many time have your games been opened by one player who chats GLHF before the match? Meet your game Administrator. I have lately seen too many "amazing upsets" midway during a match where a team miraculously comes back from far behind to overwhelm the opposition that my only conclusion can be active intervention in RNG DURIMG THE MATCH by admins who are also players. No I don't have data and I submit that gathering
data to test my belief would be impossible. Getting into a data argument with these people is no more fruitful that arguing with a Climate Change Deny-er.

With all this being said, I confess I still play WOT on occasion. I wait for the 1/3 of the matches that actually feel like they haven't been manipulated. I do worry about the WOT client sitting on my computer. Any company with the ethics of WG is probably capable of using their client for "other purposes" that I would rather not think about. They are thieves and thugs and will never succeed in the long term. They haven't improved on their maps or player experience in years and it seems they are content to simply milk their cash cow for as long as the party lasts. Just because I proudly wear a tinfoil hat doesn't necessarily mean I am crazy.......or wrong.
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Votes: +12
unnamed Player wrote on October 13, 2015
 
Title: Good Job
First of all, good Job - very nice article.

i completely agree and have some more Points that havent been mentioned yet.

First i say something about my account.
after first 3k battles of very bad matches, learning mechanics of the game a.s.o (didnt even know there is a statistic wich Shows your skill for every match called wnsmilies/cool.gif i started to raise my skills very fast.
my wn8 raises every day, thats not the Problem. The weird Thing is, that after climbing a good winrate about 51 %, i felt the MM hitting me so hard, it cant be coincidence. from the day i reached 51 % winrate my MM changes somhow everday. for Example on Weekend i have maybe 150 battles with ~ 75 % winrate, the Monday and tuesday after this it is only ~ 30 -40 % so i never get over 52 % or at least closer to this winrate. It raises and Drops in a regularly way, i know it before even starting the game.

well this would no prblem to me, because i can still manage to do my dmg and kills, so my wn8 raises even if i lose 10 battles in a row. I am fine with that because my recent WN8 is ~2000 and i Play lots of different tanks from t3 - t10.

But the big Problem with MM Manipulation i have is this:

Some manipultaions wich are so obviously, it is ridiculous. And it is anoying and frustrating.

What i mean is manipulated MM in Focus of private Missions.

Examples: Mission is to:
kill 3artys -> 100 battles with less than 3 artys or None at all.
spot 5K dmg -> you only get City maps (so map Rotation is manipulated also)
kill somekind of tank that has higher Tier -> you become top Tier most time (the only good side effect of the Manipulation)


This is even more frustrating when you are one Mission away from that Bonus tank.


Another Thing i realised: if you get Close to next gunmark (or some other Awards), you dont get hit only by mm but also by artillery bots. this happens quite often. you get focused, no matter if you are high or low Tier, high or low health a.s.o.

i looked at the match Analysis afterwards several times, some of those artys that shot at me all game Long, didnt hit any other tank.
Even if i died after first minutes of the game, they didnt shot at any other tanks anymore, obviously isnt it ?. This is showing me, that WG put arty bots into the enemy Team, to stop Players reaching some Awards Mission or else.

I hope anyone here can confirm this.

PS. sorry for bad english this is not my native lang.
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Votes: +5
Ohioan wrote on October 10, 2015
 
Title: Relief at last
Thanks you for spending the time on this. I, too, agree with your conclusions. This is a great game and I have enjoyed it, but I no longer spend any money on it. I don't enjoy being fooled and ripped off, so if I play, it's only for fun. I do miss clan wars, but you have to spend money to compete (like everyone else is doing).
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Votes: +4
Justhadit wrote on September 27, 2015
 
Title: Spot on
I read the article and i was amazed how spot on you are,just like a deja vu.
I have tested it almost in the same way as the writer and it is exactly as described in the article.
It really makes me sad in one way and not in a another way.
Dont forget where this game is coming from.....
And i have posted in wot eu forum about this article and omg the shills were cutting me by my knees....lol
And saying all kinds of things that this is old news..blablabla.They seem to be a bit hostile when this article is mentioned...
And i will end with a qoute from a friend of mine who is from the country where this game was developed
Qoute:Things you cant see doesnt excist even if you know that they do. endqoute
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Votes: +6
Infinitemoose wrote on September 21, 2015
 
Title: Modifiers to get a good game
The skills of the player is an illusion at times. Due to naming and shaming rules I will refrain from naming the players I have played against that had good win rates but were extremely poor players. One player who I checked out had been bragging and trolling our team throughout the entire battle even after he died early. This player had played over 17,000 battles and showed a win rate of 53%. Not bad you say well yes I would agree except when I looked at his stats he had less than a 45% hit ratio, his average damage was around 250 and his experience points per game was only 280. Obviously a poor player but he still had that high win rate. How? Carried by other team members? Has a good modifier in his records that helps place him in teams that will carry him? It wasn't skill that got him that win rate, so what was it?

A lot of so called good players are lucky. They were blessed with good modifiers when they got their accounts and some can take advantage of it while others just get carried along by them. After playing for a long time now I am starting to believe that some of the conspiracy theories might be right.
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Votes: +8
Collosus wrote on September 17, 2015
 
Title: World of tanks is nothing more then a moneymaker aka online casino
So if you guys realy want to see the way the game is rigged, try a t49, with the 152mm trolgun.
Not only the team gets rigged by adding so called bots or noobs or whatever to so cal stack the favor in 1 team for the looks of it. (its actually the other way around if you think about it smilies/wink.gif ), i just had a game of something with a winchance of 30% we beated the crap out of the enemy so did i, i was nr 1 on xp and damage by miles, sniping with a t49 100% hits on all shots very very very unlikely).

The gun accuracy gets "tweaked" spotting distances gets "tweaked" the armor get magically bounces over and over. Suddenly the shell get these magicly destroying capabilities.
They call it RNG, and they are right but the RNG is motivated every game to behave a certain way, and that way is always in the favor of the house by letting peeps feel good so they spend more money!!!!!.

This game is nothing then a modern version of a slotmachine or black jack or call it what you wish, the house always wins and the house being WG.

If any1 get presented with equality the brain think its fair and thats how gambling works in a way. So thats the 50% part. I can remember my clanmate whining about he's stats and i just told him "why you think most players average around 50% its RIGGED to be around 50% so you feel good about youreself, would you play the game if it was like 40% or less?"
And the dummass is stil spending money on the game like crazy buying evey tank thats on sale, wel if he likes it go ahead but my stats wil always be a tiny bit better. And that anoys him so he spends more money buying and even more and more just for that tiny bit more win chance to be better at the game as some.

I can go on but its normal these days to screw the people, gambling from my perspective is wrong and is the same as stealing or hurting people for youre own benefit.

Ironic isnt it a bunch of former communist are the ultimate kapitalists.




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Votes: +11
yereverluvinunclebert wrote on September 16, 2015
 
Title: forum posts re: shills are removed silently
There are some suspected shills on the WoT forum especially residing on the Matchmaker posts. The confirmation is in the fact that the moderators silently remove posts that allude to these shills being present on the forum. The moderators simply remove any posts/threads silently that disclose the shills with no comment or email to the original poster. This is not how the moderators act on other issues, normally giving out warnings willy nilly. Here is a post that I made just last night calling out one of the shills... it was removed silently that same day with no warning.

-oOo-

"Love it! So many trolls live here on the MatchFecker threads and it is always the same ones... I just laugh now - here's a picture of me laughing. smilies/smiley.gif

If they took as much time just writing out what they feel in one solid article, they could stop wasting their own time in such vast quantities (and ours). A well-written article stating their argument clearly would reach far more of an audience rather than dipping into every single Matchfecker article.

Uber, doing what you do in this piecemeal way you end up sounding like a grumpy troll, in fact, almost the perfect definition of a forum troll. No wonder people here recognise you as a shill. You may not be - but you sure fit the bill. It must be as frustrating for you as it is for us.

Reconsider your role here. Help if you wish but be more pleasant about it. Do try, I think you'd be happier."

-oOo-
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Votes: +3
voiceofreason wrote on September 15, 2015
 
Title: It's not plausible.
I agree with and have experienced these examples to varying degrees.
One thing that really stands out for me is the winning matches.
We have all had those matches where it seems you don't even need to aim and land shots for massive damage. These are the matches where if you do not have a faster tank, you will not even be able to make it to the other side of the map before the entire hitpoint pool of the enemy team basically evaporates.
This is the other side of those matches where you close your reticle, and then some, and the shots fly into the extreme edge, missing the target. If not this then the well known strings of "crits". Your team evaporates quickly ending in a fabricated blowout.
If anyone has problems coming to grips with the idea that the game is rigged, just consider the easy wins, you get on the receiving end of these matches too.
I have been seeing these more and more often lately.
Faster matches makes for more consumable spam, which leads to more $$ spent.
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Votes: +5
mccroskey wrote on September 09, 2015
 
Title: matchmaking balancing
this makes sense, I have only been a casual WoT player for 6 or so months now, and although I only have 2k games right now, I have noticed that while most of my stats (wn8, ingame personal rating, efficiency rating, etc) go up (while playing the same tanks, not because I am getting better ones) my winrate goes from being quite well (winning 20-25 out of 30 games, some of them massive steamrolls) to being in a top- tier heavy, doing large amounts of damage and blocking most return fire, and my team melting around me, seemingly unable to understand how to angle armor, use bushes, scout, or even do things like aiming for weakspots or flanking as mediums. I do not have xvm installed right now, but if I had to hazard a guess I would say most of my games right now are an under 45% chance to win. a couple months earlier, I was consistently getting into games with a 55% chance to win.
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Votes: +3
Frankie wrote on September 06, 2015
 
Title: Normal Distribution Engineering too?
Hi
I have already written to say how totally on the money you are with your analysis, but I have an (untested) theory that takes it a little further. I was wondering how some players get to become unicuums and so on. My theory is that player accounts are allocated to bandwidths or 'portions' of the standard distribution curve. I for example, am stuck between a 48 and a 51% win rate - dead centre where most players must be according to the standard dist. You occupy a slightly higher segment of the top end of the curve and you are penned in there. I think some players get their ceiling lifted by varying degrees - probably when the account is created, and don't suffer the same degree of surpression experienced by the majority of players. In this way, WG engineers an artificial normal distribution of players and win rates. Quite why this would happen I don't know, except that it doubtless has a business benefit to rig the spectrum of player performance. I know for certain that the rigging is still happening, but could it also be segmented in the way I suggest?
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Rearden wrote on September 02, 2015
 
Title: Mr
Hi,

I have been a WOT player for about 9 months now (I would consider myself slightly above average).. I have been intuitively feeling similar trends in my own games (9.9 as of today), interesting to see the thoroughness of this analysis and the results matching my own observations..

As mentioned, I would probably add that the frequency of the cycle has changed - the cycles are prob closer together now - and I would also add that if you use a tank that you havent used on the SAME account for a long time (one of your old keepers for example), the WR goes UP.. Also think the crew efficiency/eliteness of the tank influences the MM - will observe more and revert..

Looks like the best way to beat the MM is to play the tanks in cycles - leave it unplayed for a while, then bring up the unplayed tank if you want a favorable matchup!!

Ironic - that the best way to beat the thing that is designed to make you SPEND more money/time is to PLAY LESS FREQUENTLY!!! smilies/smiley.gif

Rgds,

Rearden
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Rearden wrote on September 01, 2015
 
Title: Mr
I have been a WOT player for about 9 months now [I'm not great - slightly above average], was intuitively feeling similar patterns in my own games - so finding the structured way in which you've gone about analysing the problem was a breath of fresh air..! Hats off to you for the work..

My own simple analysis - screenshots from the WOT assistant that shows my average damage go UP on a steep curve - while at the EXACT same time, my RATING and WINRATE (these two are linked anyway) go DOWN EQUALLY STEEPLY!! I kept these screenshots as a simple proof of what is wrong with WOT..

The irony in this whole thing is this: if you want to beat the MM, then you should play LESS frequently or WAIT and PLAY - in order to get the MM to give you favorable lineups? I found that reallly reallly ironic.. Maybe we should point that out to WG.. smilies/sad.gif
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Author wrote on August 26, 2015
 
Title: Addendum: for 0.9.09
Just to prove that the suppression (rigging ) is till in place under 0.9.09 I played a thousand games on my suppressed NA account and my WR for this period was a mere 53.81% - three percent down on my overall 56.02%. XVM showed that the majority of teams were sub-par at 43% or less chance to win. The last 100 games were some of the worst rigging I have encountered. 31 games played 27 lost and 17 of those were in a row.

To prove the suppression I swapped servers, used an alternate account, played the same tier V British tanks and experienced a 75% win rate for 60 games. When you are being suppressed it is not my style or gameplay that alters the outcome of matches, it is SOLELY the matchmaker.
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Votes: +17
JuhaEerikki wrote on August 24, 2015
 
Title: Class Action Lawsuit
SOMEBODY PLEASE PLEASE ORGANIZE A CLASS ACTION LAWSUIT!!
Most greedy American lawyers should be happy to after they learn how rich WG is by now! lol
No joke, please any american wot players there, I'm calling for you! Please! I'm sure we have a case but I'm no lawyer!


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Votes: +3
Chris wrote on July 27, 2015
 
Title: Peasent
Thank you for writing this article. For a long time now I have advocated on the forums for changes to the MM.

I find it very difficult to increase my win percentage in the game. Every time I start to improve it I find myself thrown into a series of games with very low probability of winning.

I use XVM and the % chance to win. This is not entirely accurate and there will always be some variance in the outcome, however it is accurate enough to show you that you are being put into bad matches far more often than a truly random MM should be doing. It definitely shows patterns of account manipulation if you track it for long enough periods. After tracking the win % for over 2000 battles I found I was placed in battles with less than a 40% chance to win over 60% of the time. This made it almost impossible to improve my win rate, and I was barely able to maintain the win rate that I had.

This manipulation of players accounts makes all of the players stats in the game suspect to me. If they manipulate your win rate and your RNG then they might make it easier for certain players to improve and have higher stats by giving them beneficial modifiers. Therefore only a small amount of skill is needed for these players to shine while those of us who are not so privileged have to struggle against opponents and the game itself to improve.

Throwing money at the game does not improve your chances of winning. I have spent well over $1000 on this game over the last 18 months and I have seen no improvement in the MM no matter how much I spent. On the contrary the better I got the more often I was thrown into bad matches.

My advice - play for fun and DO NOT give War Gaming your money.
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Votes: +15
Rich Vail wrote on July 19, 2015
 
Title: I've known this for a while
But the OP just put into words what I've experienced myself...I'm hovering around 52% win rate...and can't seem to climb past the 51.98%. I've posted your link to Rita's Status Report...damn Silent stalker I miss you.
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Votes: +6
Joshua Hockmanh wrote on July 19, 2015
 
Title: Cromwell B Nerfed
I have a Cromwell, and a Cromwell B. I swap the crew, so they're identical. Even have the same kit on both tanks... Result?

Cromwell B: 44% win rate
Cromwell: 60%

It is pretty obvious that the Cromwell B is artificially losing.

Now my T49 has been nerfed: 39% win rate.

http://www.noobmeter.com/player/na/_Major_Derp_/1013176815
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Votes: +5
KSpee wrote on June 23, 2015
 
Title: 6 points why MM is rigged
1st...

I have certain tanks where the MM seems to give me extremely bad players almost every game. So you will not be able to get over 48% ( or I must have been extremely unlucky or unskillful which I doubt !). Only to name a few tanks from my side:
T57
BC 155
BC 158
AMX 30,
WT TD

I researched a bit and counted each 100 played games in above named tanks (plus a few others).
In approx. 85% of all cases I got very bad teammates (deep red and WN8 of 100-500) and a chance to win way below 50 (worst game a chance to win of 5%). So I got approx. 15% with better teammates and slightly above average chance to win.

Also...almost every new tank I own (except a few) gets very bad teammates (according to XVM) the first several 100games or so and makes grinding a pain. Not to mention that it`s double unfair cos you have more or less a complete stock tank for several games if you don`t use gold to upgrade it. And WG Knows that!


2nd...

I guess WG using something they will not allow you to do...BOTS!
There seem to be "good bots" and "bad bots" which will stay at base as AFK tanks or act as brawlers to die or to play smart, or they wake up when the game is already lost to make a few hits left. In addition these bots may have access to the game grid and will see where ur going.
Technically speaking...it`s not a big deal to program bots with random skill levels in a game...really not. They can act as real good or real bad players (or as no player at all AFK) and you will not even notice that they are bots...believe me!

Huge impact on the outcome if u have 3 or 4 of them in your team!!!



3rd...

I`ve seen games where (mysteriously) some players lost connection (including myself) at a critical moment where the game can turn to a victory or a defeat. After logging in again you and 3 or 4 other teammates just passed away and the game is lost.
Sure...some may say that this can be caused by temporarily high internet traffic or router problems etc. but it happened way too often.


4th...

The "bounce factor" already mentioned here, seem to have also a certain effect to the outcome of the game. Or how can it be that you will be able to hit almost everything in 1 game (if you miss the exact weakspots) and in the next game you almost miss or bounce them all, even if you aim exactly at a weakspot. Had games where my LOWE bounced a Bat Arty on the side of the turret or 4 bouces on a Batchat side. Well...shoot happens but it happens in such strange ways that i do not believe in coincidence anymore.

5th...

Already mentioned but since update 8.xxx it seems that the MM creates more and more unfair games with very unbalanced teams.
Like on 1 side 3 tier 10 more or only mediums vs heavily armored E100 or IS4. It depends on the map though, but such unbalanced teams can highly influence the outcome of the game.

6th...


It certainly depends (on some maps more on some less) where and with what kind of tank u spawn on the map to reach a key position in time. This will give you an advantage or a disadvantage from the very beginning.


These 6 points are just a few possible manipulators which can lead to the desired outcome of a battle. There might be a few more as well but as always...it`s hard to prove...however, keep in mind...
Before Snowden released his "news" , people who just talked about such stuff (amongst others myself who work (or worked) in the IT industry) were called conspirators.
There are vital and plausible indicators that WG is using the latest technology to manipulate the game at their will...and the best of all ..it`s not compicated at all with all the metadata you share with them!
They know everything about YOU...the player...
At which time you log in, how long your average playtime is, which side on which maps you sucked or shined with what tank, what kind of setup your tanks have, what crewskills your crew has, what kind of ammo you prefer to use, how long the average game was etc.

Believe it or not. It`s almost certainly manipulated!!!
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Votes: +15
KSpee wrote on June 23, 2015
 
Title: MM Research almost exactly what I wanted to write a year ago
Thanks for the article...It`s exactly what I`ve experienced plus some more stuff I`ll describe below:

Not only that the MM is (more than most likely) rigged but what I`ve experienced, WG seems to make you lose in certain other ways as well.
I actually have (still) good stats (above average) and over 35k games played, but due to an obvious unfair MM it shrinks systematically. Like described in the article...whatever you do or whichever tank you may choose (had games with 7-10K damage dealt etc.) you will lose for a certain period of time.

It`s not that I do not like challenges...on the contrary I love to have some in real life and in games...but what WOT does just sucks and can`t be called as such! (in most cases).

Lets face it...What makes the always mentioned "good player"?!...well...to understand the game mechanics, to know the map, to aim weakspots, to focus fire at enemy tanks, to know WHICH target is the biggest threat at the given time, to know the enemy tank and its reload time to be able to counter attack, to know your own tank etc. etc. to name a few.

The "good player" is mostly overrated in my opinion! everyone...even the biggest idiot can aim in a defined circle and can pull the trigger. What separates the good from the bad...well...the bad just has no clue about the above mentioned and should not be worth to talk about here.

I`m sure there are quite a few players with such potential. (even if XVM rating yellow)...If I am right the rest should be "luck" if u take into account that a certain randomness of gun accuracy or chance to hit is involved to give the game more thrill.

So far so good...but WG`s WOT seems to work a bit different.

So here is what I suspect in addition to the already mentioned "conspiracy"...And as always...it is of course very hard to prove and I am not going to make this the issue of my lifetime to do research about it...but here are a few things and possibilities I discovered after several 10 thousand games played:

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GdG wrote on June 22, 2015
 
Title: some thoughts on this
I almost reached 10k games and I have had or still have (2 are missing) all the PTs one could buy or where given as a present, played nearly always with PA and use consumables on certain tanks.

While there are some things like the daily form which cannot be considered a factor in the long run, it would seem logical for WG to use some sort of measurement - hence the WG-rating which was introduced only some time ago, which makes me wonder why? To me it would seem said rating has always been there, just WG made it public for some reason. I don´t think you come up with that sort of thing over night AND, assuming it was always there, it must have had another use prior to making it public, which is sort of a smoking gun that just fell out of WGs´ pocket.

I got a lot of tanks (dunno exactly how many, 216 owned and about 120 or so still parked), too much to de-star them all in a day, it would likely take 200-300 games a day to do that.

Some of these I haven´t touched for a single game (some PTs) others I use daily.

My stats are still gradually improving after I really took the time to look a little deeper into the game mechanics etc. BUT I do see these patterns even if I am just about to reach 51% WR overall. I also have a second account which lies dormant for not being able to get over 55% WR.

This fact cannot be denied - shill or fanboy or otherwise.

The last two days netted me WR of 73% and 66% in a total of about 75 games on all tiers as oppossed to a 3 day loosing streak with WR 50% WR players with ease which where very close to the KV - works two-way of course, I tend to get focussed pretty much and I hate it - 5 tanks with 20 times my health around me but I get "clicked" - "they" know, I guess^^

- ultrapenetrable shells: had this a couple of times - hiding behind an non-destrucable obstacle I was still hit, I saw the tracer going through that massive rock - my attacker was at no time anywhere close to a position he could possibly hit me - but he did - the hitlog doesn´t lie.

-super-cloaked tanks: lots of reports of my clanmates for this, encountered it myself with 5, that´s FIVE, tanks definitely spotting a MT which just vanished driving towards the group @200m with not enough bush to hide from all five tanks, no way, we recreated the situation in a training game, it is not possible

- platooning has become a nuisance, especially if the members have played enough games and/or their daily WR is quite positive - MM will make you regret that - you´ll end up as low tier platoon in 70% of the games, 20% as midtier and 10% as toptier - which did not happen today and the three of us got our butts spanked no matter what we tried, we then went on each trying a tank we had not used today and we went toptier and won the game

- overmatched shells bouncing: a thing that even WG stated cannot be, effective armor, e.g., 50mm - shell-penetration min. 170mm should equal an overmatching shot which always does damage...I´ve had it otherwise...SU-152 goldshell bouncing the backside of a T 71 scout...impossible according to WG


the real bad thing is that other tank games either suck or the devs already bought the MM patent to implement it into their own games - ain´t this the least bit suspicious - spending lots of money on some system that is known to annoy players and if it weren´t for the rigging part, it should be easy to come up with a working script, no? Do they all have the same scheme in mind? This communism-type "let´s even them all out in the long run" thingie for more profit...

Unicums? they are mostly kinda fake, you won´t find the majority of them playing random-solo and keep up 60-70% WR, all they do is bash noobs in stronghold, CW etc. using a) somewhat OP tanks with 3-5 skills crews, possibly using mods the average player does not, and they do it regularly with the same people...try winning a football match against an already existing team with a randomly selected group...
not saying these players aren´t good, I know for a fact they are but I say only 0.0x% of all WoT players are able to get purple or stay purple playing random solo - just watch how often these "magicians" fail terribly when they are put among 29 other random players with no one backing up their butts (which is the very definition of random, me thinks^^)


tl;dr: MM is rigged, it has to be or going even further it need to be rigged in a better, more fair way
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Votes: +5
Rodney wrote on June 21, 2015
 
Title: The Rabbit Hole Maybe Even Deeper.
I play a free account and was playing the Pz 38 t. It was terrible. Against the same teir I always finished in the top 5, but I only got into a same tier game about 10% of the time. So this tank couldn't pen anything I played against and it was very common for me to have 50 exp games with zero pens and dmg. After a while I would just scout and only shoot players at my Tier. A scouting game is good for about 50-70 exp.

So I went to the forums and people were hating the tank or raving on how good it was. I thought something is wrong here. A tank can't be great and terrible all at the same time.

When looking at the forums I noticed all the players who were saying it was great were premium players and they linked videos.

One player had 8 kills on a Tier III game with Tier IIs. I was like WTH I have never been in a Tier III and II game.

Here is my guess on whats happening. WOT is putting free players in games with paid players of higher levels. They have a great time killing the newbs and keep paying the subscription fee. Mean while the free players have a grind from hell and WOT is fine with that as free players come and go.
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Votes: +5
Alex wrote on June 16, 2015
 
Title: Fair is basic
The funniest is that the company try very hard to popularize WOT game competition and spent lots of money at it.

How can we trust the competitions are fair when more and more people think that the MM is rigged and the company denied it?

When will the boss of company realize it and stop waste the money?

I love tanks and the WOT and it's the longest game I played in my life,so when I create 2nd account on another server,install the XVM,and suddenly realize the MM is rigged ,it make me really sad.

Sorry about my eng,it's not my native lang,but this problem is in my mind for a very long time,and hope that this problem will be solved.
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Votes: +6
lezzmeister wrote on June 10, 2015
 
Title: ...
And here I thought I was crazy.

I go up and up and up in stats. And downhill it went, and fast. After a few weeks, I could win again. Up down up down.

More people have that? Something must be up. This cannot be not rigged, can it?
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Votes: +3
Sam wrote on June 08, 2015
 
Title: no trash zone
I just wanna point out that this tread has not been trashed or denied unlike all criticizing WoT treads published on WarGaming.net.
Isn't it funny?
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Votes: +6
ThomasJ wrote on June 07, 2015
 
Title: Slapping my forehead
Thank you Sir for this very interesting analysis.
Very thought provoking and makes a lot of sense. Of course we are bordering on conspiracy theories but your commercial angle is a very valuable argument for WG to manipulate their “free-to-play” game in order to steer user behavior and player investment.
There is one flaw though - or one element unaccounted for, and that is the “purples”… The unicum player who seem to always come out on top of whatever MM throws at them… The top players are boasting winrates in the high 60’s or low 70’s with tens of thousands of games under their belts… According to your theory, they should also have felt the impact of the MM nerf… But if WG have algorithms for steering behavior, they might also have implemented factors to “favorize” certain players in order to put out a smoke screen, blur the empirical facts or just create the “super stars” who the big majority can look up to and strive to become. I do not want to down play their skill and dedication to the game - they do often make a difference, and they can carry games… But maybe they somehow got a little “helping hand” in achieving those amazing stats by giving them a little more favorable matchmaking, or RNG-rolls. So are there actually “blessed” and “cursed” accounts and can we in any way manipulate this fate? Code-wise it would be very simple to implement…The hard part is building the algorithm to assign the proper account factor to steer the behavior in a way which is favorable to WG, the future of the game and make target players continuously invest in the game.
Regards Thomas
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RabbitSlapper wrote on May 24, 2015
 
Title: Makes Sense
This article is spot on!

I experience what you say, its like someone turns on the Lose Switch, RNG isn't random at all, its a SET NUMBER!
for the record I have 30k games under my belt, 57.50 win ratio, which has been steadily on the decline since 9.4
After reading all this I do believe the game is rigged!

Cheers
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Votes: +7
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Another Brick in the Wall wrote on May 06, 2015
 
Title: Definitely
Affirmative.

Well written. And true. If you go to the NA forums, and try to debate this as I have, you will be trolled, insulted, beaten, mocked, libeled, humiliated, and marked for good. The company schills, fan boys, Unicum defenders, will trash the thread, and alert the WOT Forum mods, and have you RO'd & Moderated very soon, and the thread will only be locked after they have violated you for a few days to serve notice to the rest of the community what will happen to them if they speak out. The Forum employees invest the threads under Alt-User names and provoke altercations to instigate shutdown of the process even.

I do believe they even hire people to do it. Wargaming even did it War Thunder on their own forum. That is "Well" Documented, and Wargaming employees were actually caught doing this to the WT forum to cause unrest, and disruptions to sabotage the War Thunder Forum using the same tactic. They were even caught doing it. The proof was even posted on line.

The level of Un-ethical business model in play, lack of transparency, deceit, --- Out Right Fraud ---, on Wargaming's part of not even listing this in their own EULA agreement, is grounds even of itself of fraudulent business practices. I pressed WG on this issued once in the past already with the NA office. I was told by them if I didn't like it go see my Attorney. And I did. I told him the same story you are telling here, and he said, "What did their staff tell you?" I said, "They told me to contact you." "and I even have a PM message ticket stating from an admin that admitted to me they do infact use a patent software*, and he compared it too, what other games even use (such as Mario Cart, others..) as a way to justify what Wargaming was doing." They Attorney then told me, "Be sure and save a copy of that PM message ticket. What they are doing falls under a certain level of business [ he used a complicated legal explanation that was hard for me to follow ] fraud, which I can purse them under a class action lawsuit, if you have enough people together under the State of California State Law, where I can utilize a team of lawyers to freeze their business licensce, registers permit to do business across state lines, boundaries here in the U.S. Their Main offices in Minsk, London, Cyprus, will have to take notice of this, as well as any bad media coverage, and/or suffer paying back compensation to players, facing other expensive cost. He said for the people on your NA forum who are trying to intimidate you into not taking action based upon fear of being thrown out of the game, or the EULA being the "Word of God written in Stone." is not always the case when ethics, business practices, and certain things are being circumvented. Just because you click on something, that says you agreed to something, does not mean you "Actually Understood What you Clicked On." And there is provision under law which that falls under. He said every day we all click under EULA's an no one understands those truly without an attorney.

Everything you have described above has happened to my account after 30,500 battles. The MM, the RNG, etc dominates the outcomes of these games before you even hit the battle button. There are many different varibles how this game can be controlled. What astounds me is how some of these people "Can't comprehend that it is NOT Rigged?" Seriously, can they not see how Wargaming is tripping money out of us?

For Pete sakes they spend more money on investing in banks, (Hellenic bank), buying land in Cyprus, Building new bldgs., and failing to turn over their financial records to even the Cyprus stock exchange (thus getting kicked from the trading exchange) They lack of transparency, and truthfulness once again.

I watch my tank stats every day I play and I can see what's happening. I can see what individual tank stats are doing each week I even play a tank. With 25% RNG even E-sports told them no.

Friend thanks for your article.

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Votes: +21
JustSomeOldDude wrote on April 22, 2015
 
Title: It's Simply The Truth.
Great article.
This has been my experience as well.
World of Tanks is so very rigged in an effort to induce people to spend money on it.
the WarGaming Company run by DISHONEST LYING GREEDY PEOPLE who bow down and worship the dollar with unsurpassed vileness.
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Votes: +16
Sequences in randomness, Low-rated comment [Show]
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Gods_Skypig1 wrote on April 14, 2015
 
Title: some very good points
Very interesting, I'd like to volunteer for a test group if u can get one formed up, almost 20k battles on main account, 600 on this
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Alexander wrote on April 10, 2015
 
Title: MM affects only Random Battles
So with regards to MM affecting random battles by silently nerfing gun accuracy and armour etc. Do these thing apply to other game modes like strongholds or other modes that is not random? If it is not then i will restrict my game to those modes. Perhaps refrain from playing random battles at all.

EDIT BY AUTHOR:

Alexander, in my analysis, I never state that the MM nerfs accuracy/armour &c. The text restricts itself to team composition only.
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ken wrote on April 10, 2015
 
Title: deep pockets , short arms
I have never understood why anyone would use real money to buy fake gold to play a computer game that they could play for free.

I don't even look at the stats...dont have any mods loaded.

I just play the game that is put before me ...as best I can.
Yes , I notice the cyclic losing game patterns. I notice games where I just cant hit the target, where as previous games I cant seem to miss the target.

Swings and roundabouts ...take the good with the bad.
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K15a wrote on April 09, 2015
 
Title: How to prove this.
All this is good, however you cannot bring this to the court...

What we need, is to record something measurable. As I said before, I have a nerfed account (due to conflict with WG, I would guess) and I have manually collected stats for more than 1000 games.

It shows, that even such a simple thing like average winrate of the both teams is showing a perfect pattern. For ~70% of the games, red team's average WR is much higher, and red team mostly wins.
For other 30%, green team's WR is higher. So much higher that it will almost (but not completely) compensate for those 70% games where it is opposite. It is a very clear pattern.

SO, all we need to do is to record player stats for each game, and we can go to the court with class action. Question, how to record these stats. To do it manually is too much work, and I am not able to continue it for next 1000 games. Any way to automate it?
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Claus wrote on April 08, 2015
 
Title: rigged.
It's not only MM , it's RNG too. I lost count on how many of my shots went to tracks or missed entirely perfectly aimed just because RNG decided i should loose. This game has 20% RNG and 20% can loose you a lot of battles.

I hope people will realise this and stop playing. Don't know what is fun to play a rigged game.
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Votes: +6
Harry wrote on March 31, 2015
 
Title: Happening to me also
I had suspected for some time that all was not well with the MM and like you had read all the threads on the WOT forums. There is a lot of statistical evidence cited for the WR variances and streaks and comments of confirmation bias abound. The feeling that something was not right however would not go away, as each time I began to see improvement in my WR it was pegged back again. So I decided to make a simple record of what was happening on my account after I'd played 8960 games and struggled to the population average of 48.5% WR.

I am a below average player according to WN8, but that is very much down to the way I started the game. I tried many of the low tier tanks at first and it did take me some time to understand the game mechanics, but now playing mostly tier V,VI and VII tanks I do feel that I understand what is necessary to win in this game. I therefore began to play my various tanks and log the results. As you would expect playing only random games there were wild swings in WR and WN8 but for 1223 games my overall WR was positive, climbing from 48.5% to 48.9%. During this time I averaged 52.41% WR and then something flipped.

For the last 1280 games my WR has consistently trended downwards, despite my WN8 improving and playing the same spread of tanks. My overall WR is now down to 48.72% and I am consistently getting WR in the low 40% and my average WR for the period has dropped from 52.41% to 49.86%. It looks like it may be bottoming out now, but the net result after 2503 games is that I have lost 7 games more than I have won in this period.

Thank you for the article and your analysis of what you found, glad it's not just me!
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Votes: +8
GregX wrote on March 29, 2015
 
Title: I can confirm everything what you are saying about.
I played over a year on Xbox 360. I'm a player with unicom WN8 recent stats so I'm know this game quite good. Everything what you're talking about here is truth. In addition to that on Xbox seems to nerf aiming, penetration, and armour in your tank. I can't find myself very often in position where I can't do anything to anyone but player with bad stats and tanks 2 tier lower can penetrate me anytime from any position. I stopped playing this game because of that as I was losing many games in raw. Honesty don't touch this thing. It's not even game. And by any reason never give them any money.
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Votes: +7
Funk wrote on March 28, 2015
 
Title: Even more conspiracy - bots?
Here is a post I just made on the Asia forums in response to a thread about this article:

What I am curious about, is what decides the limits of the WR?

For example looking at my graphs, you could say MM is trying to keep me inbetween 54.3% and 53.7%. If this is happening, where are these numbers generated from, and what decides how wide the band will be??

TIN FOIL HAT + 100:
--------------------------

Here is a theory that has floated around in my mind for quite a while:

Say you are WG, and you want to nerf someone's WR.

Say you have some metric like WN8, or similar that you can use to calculate a players ability, and decide whether they willl help a team win or lose.

The problem is consistency. We have all seen orange or yellow players with low WN8, pull off a carry, or do something very smart, or just end a game with really high damage. Just because you put someone on a team full or oranges and yellows, or even reds, doesnt mean that they will lose, they are still people with the ability to reason, think and react, and you dont know what they might do.

What I have noticed recently on NA, is that when I am put on a 'losing team', it is not the oranges, reds, or yellows that should cause me the most concern. What concerns me the most is the white players...ie, players that for some reason xvm has no stats for. At tier 2, 3 or even 4 you could understand this, their stats have not yet been processed or recorded. But when you are in a tier 8,9, 10 match, and there are 3 white players on your team, that have somehow grinded all the way to tier 10 without xvm having recorded any stats for them, there is something weird going on.

If it was just one here or there, it would make sense, but its not, its quite common, and I can often tell who will win the battle at the start just by looking who was lucky enough to get the 3 or 4 white players on their team. Generally these players will be dead within the first 5 minutes of the game.

So here is my theory, these are not players at all, but WG bots, put on the teams to ensure they have a very high chance of losing. Programmed with some very basic algorithm to ensure that they look reasonable, but contribute nothing to the team and die quickly. Wouldnt that be the unltimate way to ensure you control MM for a player's WR?

I realise how much flak I will get for suggesting this, but its seems like quite a reasonable, if annoying, thing to do from a commercial perspective if you have some invested interest in controlling people's win rates.
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Votes: +12
derek wrote on March 26, 2015
 
Title: I Take it back, you were right.
I take back what i said on January 13.
because... I started 2 new accounts, on the first i played exclusivley one tank, a vickers medium 1 sporting the 6 pounder and staying back and clouting opponents with said howitzer ... I achieved 68% win rate and started getting nerfed. I immediately stopped playing that tank and started playing the russian tier 1 with the big gun ... my win rate was curtailed to 34% over 40 games. (dropping my overall winrate, even though my kills to death ratio was 2.95)
so another account open and I played the exact same russian tier1 ... 40 games 67% win rate, same death/kill ratio, same spotting ratio, hell the same frikken day . So yes Sir, you are correct with regard to mm

However ... we all want to play tournament ...if tournament tank crews were standardized ... we would not need to spend so much time in general play ... I just wanted to let you know ... after bagging you, that I tested your theory and you are correct my friend.

EDIT BY AUTHOR: Good to hear from you. Glad to be able to help.
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Votes: +12
Definitely rigged!, Low-rated comment [Show]
Jan Brede wrote on March 18, 2015
 
Title: Good article!
It's really all I've to say. Good article.
I am by no means a good player, I am at best mediocre, rated @ WN8-805. Though I've over WN8-1200 in the Matilda (771 battles) and for some unknown reason over WN8-4000 in the M4 Sherman (79 battles), no idea how that happened! But I have noticed similar patterns as described by OP while I myself for a period used excel to follow certain statistics, though I did not limt myself to just two tank.

On a sidenote, personally I am not too interested in any of the skill rating systems currently available, as these are set and weighted by other players (who then can either set parameters on that system to suit their playstyle, or like everyone else alter their playstyle to these parameters, although their alteration will be quicker and more focused, as they know which parameters are most heavily weighted). But I do notice that I have a steady improvement in most skill rating systems for now.

I reimain that this is a fine article founded on solid numbers.

Cheers Jan Brede

EDITED: Thankyou.
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Votes: +4
Stef wrote on March 15, 2015
 
Title: The problem is afaik...
A couple of times this week playing Blitz, most recently this morning, I've had losing streaks of 10,11 games. If matchmaking is random as claimed what are the chances of that happening without manipulation? 1/1000+ each time? something like that? I've read the flawed rationalisations and ad homs directed at people who make similar observations on the forums and, no, I'm not a poor player. In those streaks of losing games I'm consistently the near the top of my team's score board even when playing at a -2 tier advantage. And yes the quality of the pool of available players is going to vary at different times of the day but that should cut both ways. And no, no-one's claiming the entire match is rigged solely for their benefit/ detriment. If MM is rigged it's going to apply to the benefit/ detriment of everyone else in the game.

My issue is not with win rate. I don't particularly mind losing matches as long as I had a reasonable opportunity to compete. I'm interested in the game play and a teamwork element is part of that. And after the fifth, sixth, seventh game when it becomes clear in the first minute or so that gameplay is going to consist of being chased around by three or four higher tier tanks in about two minutes time, after four or five spuds on my team have got blown up, drowned themselves or driven off cliffs, the fun factor goes out of the window somewhat. The problem is that this only became clear once I'd invested a significant amount of time in becoming competent at the game and acquiring higher tier vehicles. It's difficult to jack it in completely but I ain't spending any more cash. WoT gets its value out of me acting as unpaid fodder for the wallet warriors who do pay.
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Stef wrote on March 10, 2015
 
Title: Thanks for writing this
WoT just put out a guide to matchmaking which specifically claims that MM does not currently factor in player stats.

They are, of course, having a laugh at the expense of anyone who takes them seriously.

Thank you for writing this. I regret forking over money to WoT in the past (for garage space) before I played enough for the penny to drop. I won't be forking over any more cash and will encourage anyone who doesn't want to be treated like the kind of mug who thinks playing slot machines is a skills game to do likewise.
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Author wrote on March 10, 2015
 
Title: 0.9.6 observations
I've been playing the Ram II on one of my EU accounts. For the first 80 games managed a 78% win rate with fantastic teams rolling the enemy. For the next 120 games my win rate was reduced to 53% overall for this tank. That means a corresponding 25-30% win rate for the remaining 120 games. How's that for pure balancing?. The first 80 games in any new tank seem to be the "sweet period". From 200 games onward I have managed to pull the win rate up by its bootstraps to 56%. What happened? Well, the sweet period ended, the Matchmaker hardened and there were a lot more losing teams. I was still killing 2-4 tanks and doing my job but the collapsing teams came nonetheless. Since my active "nerfing" ended, games have now reverted to "normal" mode and the win rate is reverting to that expected. Approximately 53%-55%.
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K15a wrote on March 02, 2015
 
Title: Not only for money...
I did not even achieve that high WR, ever... I started the game without any interest in WR, just investigating mechanics of the game.

After noticing some serious design flaws, I started discussion with support, what a mistake. WG support specialists appear not very "bright", reducing everything to "it works as intended". That quickly made me mad, resulting in saying things I should not have said.

After this, my WR dropped to 40% (from initial 47%). Since, I have improved my game by miles, grinded to tier 10, however getting WR over 42% is almost impossible. Have created other account, connecting it through VPN to hide IP address, and just shooting few times not to be obviously AFK, and win rate is around 47% without any contribution to the team!

However, I am not the worst case. I have seen a player with 28% win rate, however was not able to determine what he has done, probably spat in WG developer's face. So, better be careful.
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cooBLIMEY wrote on February 26, 2015
 
Title: scout
I knew it!

I've been telling my friends that EXACTLY THIS was happening for months now. Although, I had no proof (other than taking statistics in college - which intuitively told me something fishy was going on).

Everything you stated is in perfect confirmation with my experience: it's tied to specific tanks (changing tanks to something you haven't played in a while allows you to win again), it only lasts for a little while, it's triggered by a long stretch of playing well, and it disappears all of a sudden, just like it appeared, etc...

The annoying thing... I play almost exclusively scouts (so my win-rate isn't great to begin with) - so this filter absolutely KILLS me when its activated (which makes me think it's not taking win-rate into account so much as your Personal Rating).
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concerned wrote on February 19, 2015
 
Title: law
Thanks for this. I believe that obtaining money through deception which MM rigging boils down to is a form of fraud? If that's the case, then I cannot see how what WG is doing is short of criminal activity. The law needs to protect gamers from this kind of company behaviour, especially when thinking about younger gamers who are being manipulated by a company which uses them for profit and is deliberately misleading them through the MM for one. The law is failing to deal with this and needs to keep up desperately, otherwise we will see other companies copying this kind of unethical behaviour and gamers will be preyed on by predator gaming companies.
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JuhaEerikki wrote on February 16, 2015
 
Title: Class action law suit?
I wonder if there is a basis for a class action law suit?
If the vendor (WG) is manipulating the product in such ways that it causes the customer to lose money due to the manipulation?
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eisen1973 wrote on February 09, 2015
 
Title: Agreed 100%
Very interesting analysis. I play WOT consistently since nov/2011 ( 32 k battles and counting) and I remember having suffered animosity on the forums for expressing theories like the one explained here., I got lots of neg reps and flak for that. The question for me once I suspected this rigging was: What to do next? quit the game? consciously deal with the downturns while using all the tricks to revert the situation.? ignore the whole thing and play "for fun"?. I kept playing and learning and having fun, and I noticed that this "balance" situation was not that bad at all, cause after some easy victories I did not get bored but did start playing real bad. So the reality check (downturns) made me go back to give my best, to give my best all the time, cause you never know when you are going to decide a battle. So I thought to myself: "Maybe there is a bigger picture to this. Roll out!"
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joe wrote on February 07, 2015
 
Title: MM = Money Maker
I'll start with a joke:
At school, geography teacher ask an ukrainian kid:
Q: HOW BIG IS RUSSIA?
A: AS BIG AS SHE WANT TO BE...

What i mean by that?
Is the russian people have no sense of decency. No wonder they will fake anything related with winning system of this game just to rich deeper in to our pokets AND THATS A FACT AND I CONFIRM WHAT IS WRITEN ABOVE ( thank you author) . They have the nerve to hide behinde "intellectual property" B...S..T something that in civilized countries is call THEFT.
In Russia 90% of software used are pirated. At the begining of this game I bet they wright the code on computers with unlicensed opperating systems and now they develop the sense of property?
No doubt this is a smart game with many fans but its run by an criminal organization that should not be fed. So dont throw away your money. I'll never spend one cent on this.

TIPS & TRICKS
1. Never let MM "think" more then ONE second after u hit the START button. Just enter and exit in game and u will see if game starts imidiatly will be positive game ( over 50% chance). Works better when are many players waiting in queue . After a while of doing that you will see that the nerf system will kick in and you will get instantly have acces to under 50% chance games with no time to click exit. Stop playing for a while. Repeat next day.
2. Never play the same tank or same tier consecutive . Random battles.
3. First battle of the day in one tank always have better chance of winning.

GOOD LUCK?

PS. Im stuck at 56.5% rate. After this percent ( i should become blue player) its like a wall. MM its punish me incredible hard but im still winning and u know why ?

BECAUSE I PLAY FOR FREE!



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JuhaEerikki wrote on February 07, 2015
 
Title: I agree
thank you for this write up. I have long suspected WoT is rigged, based on my zig zag win/lose streaks; it has, nor is, never random or inconsistent, it is always uphill and downhill, just like the blade of a wood saw.
I am now confident that WG is a rotten thieving scum company. No other way to put it.
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Scarebird wrote on January 17, 2015
 
Title: Ace
If Wargaming's aim with the manipulation of the MM is to entice players to spend more real cash, then I have to say that it has had the complete opposite effect with me. I became so disenchanted with the massive losing streaks and crumbling teams, that I stopped playing the game completely for the best part of a year. I only play sporadically now, as my brother also plays and we platoon up occasionally. However, due to the frustration of continuously feeling like we are being handicapped, a feeling confirmed by this research, I have vowed that I will never spend another penny of real cash on the game as it results don't justify the expenditure.
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yesitis wrote on January 17, 2015
 
Title: how to survive matchmaker
My brother is good at WoT really really really good 80% or more win rate lots of the time. But we saw a long tme ago how mm attack him. Manipulated is a good word. His win rate looks like teeth on a saw. He gets mm attacked more than me but he wins more than 80% of games when not being mm attacked so we think the faster u get wins mm attacks u harder and faster. Its just like everyone here says teams which die around you in a minute or being bottom tier all the time or shots missing bouncing or enemies have more top tanks or more plattons. We love WoT and plattoning so came up with this solution.
Dont fight the mm attacks we got depressed when we try.
When u know its started have 3 or 4 low tier fast tanks u dont care about ready.
Zerg them. Try a bit but zerg. Low tier games are quick and the 100 plus battles of mm attack soon pass. U die quick then go to the next tank die then next tank die then back to first tank. I once had 13% win rate over 50 battltes and i was trying it was very funny.
I was going to post on wot forum a long time ago but the haters and people doing it for the company make it a bad place. Also we used to watch a streamer *****baby but decided hes their pet utuber. Hes good but never seems to get being bottom tier all the time or have bad matchups on his streams so that was more proof for us.
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Votes: +8
Your so-called swings..., Low-rated comment [Show]
Mike wrote on January 12, 2015
 
Title: All this right on point
I've got 16K games under my belt and have enjoyed a lot of what WOT has to offer. I've played on and off for three years and have spent my fair share of money on premium time and tanks. However, I think I fired my last shot this morning. I've had the feeling for a long time that there's more to the game than meets the eye.

For what it's worth, I'm a decent player. 53% WR (all solo pub).

But, over time, I've noticed many of the same things that our blogger and many of the commenters mention. The crazy swings in WR. One day, you and your team are like steam rollers, and the next day (or even an hour later, for that matter) you're looking at a 25% WR. Battles that are basically over before the counter ever hits zero. Urban matches where one team will have 7-8 heavies and the other will have 2-3. (And it never ceases to amaze me that people will argue on the forums that this doesn't make a difference).

One questionable experience I've had recently was with the British Archer TD. I had a WR of 78% after my first 30 games in that vehicle. Then the "MM attack" happened. I dropped to an overall 55% WR over the next 23 games. Yes, my WR dropped 23% in 23 games. Was I doing anything any differently? I doubt it. Was it just luck of the draw as so many WOT fan boys would claim? Maybe. But, if this happened to your favorite sports team, wouldn't you question it? This leads me to another subject... streaks.

After 16K games, I could probably count the number of my winning streaks of five or more games on two hands. And, in all those games, I've had one streak of 12. That's my highest. However, the amount of losing streaks I've had of five or more games is certainly much, much more. I've had many streaks of 5-11 loses. You would think all this would be even over time, but it's not. That's the biggest reason why I'm started to think the game is manipulated.

Finally, I've always wondered why WOT doesn't allow multiple accounts. After all, wouldn't multiple accounts mean more money? Commenter David may have answered that question with his theory about multiple accounts being harder to manipulate.

Anyway, I'm rambling. It's too bad that WOT is such a great idea, but such bad execution. If my words can do anything to keep anyone else from getting ensnared, I 'll feel like I've done a good deed.

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c78 wrote on January 12, 2015
 
Title: Russian forums
The developers speak Russian and of course do their Q&A with the 'community' in Russian. A year or two ago the main developer (Serb or whatever his name is) said something very revealing in one of these exchanges. A community member was complaining about some unfair aspect of the game, and his response was "You want justice? Go to Hague!" Says it all, really.
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T.T. wrote on January 10, 2015
 
Title: What about the ridiculous blues and purples?
I am in resonance with your analysis and could not agree more with the observations since I see the exact same things. I have close to 30k games in and the wild swings are just too much to bear sometimes. The question I have is about the so called Unicums and Super Unicums. I see some of them have far more matches than I have which tells me they have also been playing since the game went live. How are they CONSISTENTLY grinding out WN8 numbers in the 3K realm? If MM is massaging or manipulating EVERYONE'S results, why are there SO MANY outliers ... not just a few? The argument that MM is being controlled across the board does not quite wash though, otherwise we'd not see so many people with massive numbers of games played and win rates in the mid to upper 60 percentile. I have thought for a long long while now that many of these people, while still outstanding players, are ordained by WG to not have to suffer the indignities or statistics control. Why? They are the unknowing or unintended "ambassadors of WG's flagship title... World of Tanks". New players HAVE to have something to aspire to so why not hand pick a pile of people from the very best clans or else select entire clans to receive such preferential attention. I also believe the serious and venomous defense these people portray in the forums is because they really do believe they are on the same level playing field as the rest of us when in reality, they are unknowingly benefiting from their clan's having been "picked" to get this choice matchmaking. The only proof of this I can offer is when in tier 9 and 10 I'll see the same "super players" in full 3 man platoon on the other side, usually two or three platoons of them. My side is so outmatched it should be a crime to have to play like that. These matches I see over, and over and over again. The same people, on the same side. There is NOTHING arbitrary about that at all. It is a shame this happens because it really swells some people's heads and the arrogance quotient goes into orbit.
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Votes: +13
Liam wrote on January 07, 2015
 
Title: Not managed - definitely manipulated
I utterly disagree that it's managed rather than manipulated. It's being 'manipulated' to effectively force losses or wins, instead of being 'managed' to balance teams. Wargaming would be far better off putting their energies into balancing games. It isn't just me that is walking into a battle almost certain to be lost, it's all my teammates. If it was public knowledge then many gamers would wonder what the point of playing was, since when they are put into manipulated games there is little they can do to change the outcome. Battles won because the enemy team evapourated are less bad than battles lost in those circumstances, but nowhere near as good as a hard fought battle against similar skilled players which ends with only a few tanks left. I had hundreds of screenshots of results where the winning team only lost a couple of tanks. Wargaming could do this, but undoubtedly chose not to presumably because of money rather than making a better game.

This is possible. Instead of manipulating teams ... just manage them. Make it clear to players that they will be pitted against similar skilled players wherever possible.

Seal clubbing seems to me to be trickier. I just watched my young nephew at tier 2 when the enemy team had a platoon of three T18s. He's watched me enough to know what this meant and just said at the start "we've lost haven't we?". He tried but his team evapourated. But the system manipulates the outcomes instead of managing team balance. In that situation it could have been prevented by putting those three 10K battle players against all tier 3 tanks. I think looking at their stats they are so bad (one was an improbable 43% win rate) that the current system just decided to give them an easy ride and probably sought to create a team with a high win chance.

WoT matchmaker is bad, arguably it's reprehensible. Sadly people who speak out are suppressed it seems. As my nephew said to me after his game "they don't want good players do they?". Luckily he's just started CS GO and much prefers this for online gaming - not pay to win and skill balanced.
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Votes: +3
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Quicky wrote on January 06, 2015
 
Title: right on the money
I posted in the wot forum and was censored by the moderated as "opening a controversy" !
It's like saying "the such and such are controversial subjects and not allowed to be discussed" How Stalin'y' of them.
I did notice that since I am a good player, but fly solo and never joined any any clans or platoons.
this is what I found out:
You will not find any players above 50% (playing at least 100 games) that are not in a clan or platooned. The reason becomes obvious when you consider that MM is not able to brake up your platoon. You still will have your platoon buddies in the game. Sure, the MM might throw you against better players but that is another story.
I suggest that if a random battle is based on a "by weight" criteria as they claim, why does such a simple algorithm require a patent? There are obviously other stuff going on that they don't tell us. It's mostly about making money. what isn't?
They are banking on the fact that most people will opt to buy gold ammunition thinking they can save the day by using premium ammo. Which as you know is not true.
The short of it is this; if you want a good win ratio and you're a good player, don't get into random battles. At least not without a platoon of good players that will support you.
I suggested that they incorporate the player's caliber and stats in match making which as a programmer, I know it to be very easy to do. However many hardcore players acted like I was the anti-Christ.
Now I know why. They count on being pinned against tomatoes (as they call them) and run a mock.
For example, start a new account and play the tier 1 and 2 for 50 games and see how many of players have thousands of battles under their belt. Clearly they don't belong with the newbies, but there they are. When I brought this up, I was told that it's not against the rules and they want to play their favorite tanks. These "seal clubbers" don't want a fair system. Although they won't be prevented from playing their "favorite" tanks, just not against the new comers. Oh, they didn't like that one bit.
Every one of the people who objected, were players with more than 10k battles under their belt! What does that tell you?
I agree with your findings. The MM and the whole wot is rigged to make money. As much of it as possible.
So, do what I do, don't become a stat whore. Don't buy into their "Premium" crap. It's a scam to make money. None of the premium tanks are any good without premium ammo and that's not by accident.
If you really care about your stats, get into platoons, tank companies and clans and avoid random battles.
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Votes: +6
Liam wrote on January 05, 2015
 
Title: Just ... wow ... are they breaking any EU rules?
Thank you ... and ... Wow! I thought I was just monumentally unlucky at first, but then started keeping a record because it felt like my win rate had fallen off a cliff. Over a 320 battle period my win rate dropped to a mind staggering 31.2% (normally 57-5smilies/cool.gif - how is that even possible without matchmaker intervening? It would have been worse but I switched to some of my strongest tanks.

I find the collapse kicks in after a run of reasonably strong games, then it really is like falling off a cliff. This happened again recently so I started recording the last couple of days when things got bad again. I played 73 battles in one tier 7 tank with a normal win rate of 60%. Win rate over 73 battles ... 23%. Crazy crazy crazy. Again, how is 23% even possible? I wasn't angry just morbidly curious about how bad it could get.

Some things which I observed. Over the 320 battle period I recorded I was two tiers down 39.9% of the time - options being -2, -1, 0 (same tier or middle tier), +1, +2. Friendly teams consistently evapourate before I can carry any games. The tank lineup is normally not even, for example with enemy teams frequently having 2-3 more top tier tanks or more obviously strong tanks. Curiously I often find myself always on the same side of some maps, which given that they're asymetrical makes me wonder if mm is using that as well. I'm not sure about aim and penetration, but it feels like it when the losing streak is strong, sometimes point blank shots with a TD which has twice as much pen as needed and the enemy tank has no slope will bounce.

When the losing streak kicks in (it's very obvious) I stop grinding lines, stop playing any tanks which cannot carry, and limit myself to tier 4 or 5 where carrying seems more possible. I still have a KV1 sat in the garage, fully tricked out, good crew, but the 30% win rate ended that line for me, after the next upturn I will try again.

Does anyone think there's a whitelist? I watch a utuber play quite often, but he less frequently seems to experience the evapourating teammates, or being two tiers down (when he's 8 or below). He is good though and frequently carries.

And the EU? Are wargaming doing anything which could be challenged? They have servers in the EU so presumably there is jurisdiction.
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Votes: +9
Flytaff_1 wrote on December 23, 2014
 
Title: Win Rate floored?
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Votes: +1
Lose Lose Win Win wrote on December 03, 2014
 
Title: Same here
I used to be very bad for about 8000 games. Then I started to know how to carry and I thought my win rate would go up very fast. The more I played the more I found that my WR is being controlled by MM - either thru one sided blue vs red MM or thru tank compositions (i.e. 2 heavy + 7 medium + low tier TD vs 9 heavies + 4 TD etc) When it's my turn to win my WR would go up by 0.2% then get shit MM for about 2 weeks to a month, then back on the rising again for about 1.5 week. I helped to win a bit more games with my improved skills, but overall....I couldn't do much. M friend said a developer in beta said they even rigged the gun accuracy and pen when the game started in order to manipulate results.... surely we have all wonder why a 704 cannot pen a tiger 2 within 50m.....
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Votes: +8
David wrote on November 25, 2014
 
Title: I was sure this was happening
I played 3000+ games and began to notice all of what has been described. After 5k games I created a fresh account, then another. It's really happening. On one of these accounts I was up to 73% win rate before mm kicked in. Then it didn't matter how amazing my kill or damage was, I'd lose, normally 70-80% of games. Then this happened on the second alternate account. On both of the second accounts I had some of favourite tanks ready to rock once mm decided to stop me, and sure enough whereas on my main account the win rate is consistently 67-70% on these tanks on the accounts where mm was knocking me back my win rate was at best 33%. Yep, 33% ... staggeringly obvious. So, yes, I don't spend any more money with them, I don't look at win rates, and I actively warn people about this before they start playing. One friend now has 5 accounts, each following a different line of tanks. He doesn't buy gold, and once one account is attacked by mm he rests it. I'm intrigued by this and going to give it a try.
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Votes: +10
Max wrote on November 18, 2014
 
Title: I did my research too.
http://imgur.com/CMF6iCT
ive done experiments using OP tanks exclusively.
KV85, T54, T29, IS3 mix exclusively. All tanks crew have 3 perks minimum. TotAl battle 3000. Solo /no platoon. No premium account.
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Votes: +1
Max wrote on November 18, 2014
 
Title: My Stats prove you correct.
http://imgur.com/CMF6iCT
ive done experiments using OP tanks exclusively.
KV85, T54, T29, IS3 mix exclusively. All tanks crew have 3 perks minimum. TotAl battle 3000. Solo /no platoon. No premium account.
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Votes: +1
Alf Tupper wrote on November 11, 2014
 
Title: Thank you
I'll keep it brief, but firstly I asked a colleague who is a qualified analyst to have a look at this she said two things; firstly gte a reliable sample group of data - 100 games at least. Secondly, try not to adjust your own parameters so I played the same tank over and over in the same way. As an addition I created another account where I just botted - entered a battle, drove to the same locations, logged out, never fired a shot.

She saw the same results - nonrandom patterns in two series of data that should be random. These were her thoughts; that there was a mechanism that reduces win chances linked to chances of winning.

Thoughts? Well I also noted my earned XP and in many cases I earned more XP in losing battles, mainly the majority. This is good really. I have also been asked why would WG do this - my explanation is pretty similar to what has been given above. And funnily - I don't mind. Keeping really good players down and helping struggling players makes a lot of sense - as long as we recognise that WR (and WN) don't always say who is the best player. XP per game with a Tier adjustment is my best guide to how well I can do.

But finally - the best player is the one having the most fun; knowing that WR is fixed hasn't put me off the game, I can just enjoy it more and look at my average XP and not my win rate now. If WG would be open about this I am sure it would make us all a bit more trusting.
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Votes: +8
Ryan wrote on October 30, 2014
 
Title: WoT is rigged
I've pla over 15,000 games and I have noticed the same instances that are mentioned in this article. I played mostly with my favorite tank, the Tiger I. When the "marks of excellence " was introduced I played the Tiger until I achieved the first mark. It didn't take very long and wasn't as challenging as I thought so I focused on trying for the second mark. I was doing well and got close to achieving the second mark, 83%. Then the bottom fell out. 100s of horrible losses. I was so frustrated I stopped playing for a couple of months. After this laps, I figured I'd give it another go. I was on a merciless run. I was averaging 2,500-4,500 points of damage every game. I got my 2nd mark in my tiger and even got 2 marks of excellence in my M4 Sherman. Then the bottom fell out again. 100 horrible games. I am currently not playing again.
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Votes: +18
Archie wrote on October 11, 2014
 
Title: I see the same trends unfortunately.
Nice work and thanks for doing it. I have been getting the same results and am very disappointed that this type of "old regime" behaviour seems to be the way they roll over at Wargaming. I can only regard it as dishonest and shameful. It probably contributes to why they are failing slowly in the US. There are fewer players on the NA server this year than last. I think that this game would be much more popular if owned by Blizzard, a trusted brand, vs the thieves guild of WG.
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Votes: +23

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